Marc Hernandez's Projects
A very simple demo about How to create a custom Asset Type in UE4.25+
A collection of custom Controls for Windows.Forms
A modern cross-platform low-level graphics library and rendering framework
DarkMultiPlayer - A multiplayer mod for Kerbal Space Program
Blazing fast concurrent HashMap for Rust.
DemiMUD, a MUD codebase written in Rust
A DirectShow source filter that outputs the monitor.
FAIR's research platform for object detection research, implementing popular algorithms like Mask R-CNN and RetinaNet.
Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.
Core functionality of Diligent Engine
High-level rendering components
Utilities built on top of core module
React-like GUI library for desktop, web, mobile, TUI, and more.
DirectXMesh geometry processing library
C# implementation for Discord Rich Presence
An unofficial .Net wrapper for the Discord API (http://discordapp.com)
Cross platform 3D Game & Graphics Library
Dolt – It's Git for Data
Next generation API for .NET
a 2D Game Development Framework
Single header C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
A Go-implementation of the Entity-Component-System paradigm
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
This is a mirror of the latest stable version of Eigen.
Real-time dense visual SLAM system