Comments (3)
How do you import your blender model, via POD file?
If so, did you check if PVRShaman is able to load and render your POD file properly?
from isgl3d.
Yep. Importing via POD.
Will throw it into PVRShaman and update you.
Thanks!
from isgl3d.
So far, it seems that iSGL3D mirrors the behavior of PVRShaman!
Closing. Will re-open if I find this is not actually the case.
from isgl3d.
Related Issues (20)
- Full GLKit math compatibility HOT 1
- Shadow Mapping support HOT 12
- Normal mapping HOT 4
- Revise and extend standard overlay UI classes
- Fix and improve POD file importer HOT 1
- isgl3d iOS Framework build
- Ability to disable POD Importer logging HOT 4
- Logging methods HOT 1
- PFX file support HOT 2
- Sound efx and music engine?
- CubeOverCamera demo broken HOT 2
- Bullet Physics - changes
- Documentation update
- Isgl3dPODImporter crashes when loading pod with no material HOT 1
- Ability to disable bone meshes HOT 2
- Installation of isgl 1.2.4 from git failed (missing Isgl3dMathTypes.h) HOT 1
- Isgl3dPODImporter: Support loading textures from outside Main Bundle HOT 4
- A problem of ios deviece build HOT 2
- Robust NPOT texture support for GLES 2.0
- Template Install v1.3.0 - FOOBAR
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