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HolgerW1 avatar HolgerW1 commented on May 5, 2024

Regarding the pod importer: this class only prints the details to the log if you call the printPODInfo method. So I'm not 100% sure I understand what you mean.

If you're looking for a simple way to call this method in debug mode and suppress in release compilations then an easy way to do this would be via:

#if DEBUG = 1
[podImporter printPODInfo];
#endif

Generally spoken: there's currently no possibility in isgl3d to configure the verbosity of the logs but I think a general solution would be useful. I'll add this to the todo list for v1.3.0

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 avatar commented on May 5, 2024

I am talking about calls like for example in addMeshesToScene method there is a line

NSLog(@"Adding node: %s:", nodeInfo.pszName);

that is called for each node, and log usually contains a long list of nodes that were added.

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HolgerW1 avatar HolgerW1 commented on May 5, 2024

Ah ok, that issue will be solved with #27

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HolgerW1 avatar HolgerW1 commented on May 5, 2024

Fixed with latest branch

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