Comments (4)
Custom shader demo already integrated, full integration into isgl3d not yet done
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Am working on adding Normal mapping to any texture. Am adding another method in TextureMaterial class to add normal maps and send the map to generic shader. Let me know if this way is correct.
from isgl3d.
Hi, I just gave a pull request with changes for adding Normal Mapping as basic support.
from isgl3d.
Good job! Merged and issue closed.
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Related Issues (20)
- Full GLKit math compatibility HOT 1
- Shadow Mapping support HOT 12
- Revise and extend standard overlay UI classes
- Fix and improve POD file importer HOT 1
- isgl3d iOS Framework build
- Ability to disable POD Importer logging HOT 4
- Logging methods HOT 1
- PFX file support HOT 2
- Sound efx and music engine?
- CubeOverCamera demo broken HOT 2
- Bullet Physics - changes
- Documentation update
- Isgl3dPODImporter crashes when loading pod with no material HOT 1
- Ability to disable bone meshes HOT 2
- Installation of isgl 1.2.4 from git failed (missing Isgl3dMathTypes.h) HOT 1
- Isgl3dPODImporter: Support loading textures from outside Main Bundle HOT 4
- A problem of ios deviece build HOT 2
- Robust NPOT texture support for GLES 2.0
- Template Install v1.3.0 - FOOBAR
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