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Crash if using render doc
The examples crash on several version of 2018.2 as soon as render doc is enabled and play is pressed.
Tested with both render doc 1.0 and 1.1 and reproduced even on latest Unity 2018.2.3f1.
Would be good to get it working with render doc since helps understanding what is going on a lot more easier.
which project template has used for this project?
I am following SRP overview tutorial which directs me to this github repo. I don't want to use this project and want to write all the tut code, please tell me which unity template you have used for this? I tried
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
public class BasicAssetPipe : RenderPipelineAsset {
public Color clearColour = Color.green;
#if UNITY_EDITOR
[UnityEditor.MenuItem("SRP-Demo/01 - Create Basic Asset Pipeline")]
static void CreateBasicAssetPipeline() {
var instance = ScriptableObject.CreateInstance<BasicAssetPipe>();
UnityEditor.AssetDatabase.CreateAsset(instance, "Assets/1-BasicAssetPipe.asset");
}
#endif
protected override IRenderPipeline InternalCreatePipeline()
{
// throw new System.NotImplementedException();
return new CustomBuildPipeline(clearColour);
}
}
public class CustomBuildPipeline : RenderPipeline
{
private Color m_clearColour = Color.black;
public CustomBuildPipeline(Color c)
{
m_clearColour = c;
}
public override void Render(ScriptableRenderContext renderContext, Camera[] cameras)
{
base.Render(renderContext, cameras);
var cmd = new CommandBuffer();
cmd.ClearRenderTarget(true, true, m_clearColour);
renderContext.ExecuteCommandBuffer(cmd);
cmd.Release();
renderContext.Submit();
}
}
above code in template 3D but it didn't do anything?
don't work in Unity 2018.2.0b4
i don't know how to running this project.
i open the project,runing,and click menu SRP-Demo- 01 create base access Pipeline .
nothing happen.
can you tell me how to use this?
Same here, I printed the RenderPipelineManager.currentPipeline and it's always 'TransparentPipeline'. Could you tell me how to switch between these three pipelines?
Same here, I printed the RenderPipelineManager.currentPipeline and it's always 'TransparentPipeline'. Could you tell me how to switch between these three pipelines?
Originally posted by @zejdtc in #1 (comment)
I meet the same problem
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