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  • 📙 Focusing on Unity & Shader & Math
  • 🔨 Creator of applications and frameworks
  • 🐏 Enjoy the life
  • 🍖 Tea lover

PPL's Projects

1-character-movement icon 1-character-movement

The first section of the course. You will learn everything required to build a simple movement system in your RPG, creating the core experience. http://gdev.tv/rpggithub

1_first_steps icon 1_first_steps

Setup Unity and Visual Studio on Mac and PC. Use Unity's editor to position, rotate and scale game objects. Understand prefabs. Write very basic code, and use Unity's Console. http://gdev.tv/cu2github (REF: FS_CU2)

996.icu icon 996.icu

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

ai4animation icon ai4animation

Bringing Characters to Life with Computer Brains in Unity

awesome-go icon awesome-go

A curated list of awesome Go frameworks, libraries and software

bdframework.core icon bdframework.core

[中]Simple! Easy! Beautiful! This‘s a powerful Unity3d game workflow! Unity3d framework:c# hotfix、asset manager、ui workflow、network debug... and so on

beego icon beego

beego is an open-source, high-performance web framework for the Go programming language.

bluetoolkit icon bluetoolkit

A set of tools designed to increase the efficiency of unity development.

boatattack icon boatattack

Demo Project using the Lightweight Render Pipeline from Unity3D

core icon core

CatLib lightweight dependency injection container

dapp-learning icon dapp-learning

Dapp learning project for developers at all stages. Becoming and cultivating sovereign individuals. Nonprofit organization.

delight icon delight

Delight is an open source component-oriented framework for Unity.

dots-training-samples icon dots-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

ecsrx.unity icon ecsrx.unity

A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

egameplay icon egameplay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

engine icon engine

Fast and lightweight WebGL game engine

et icon et

Unity3D Client And C# Server Framework

firefly icon firefly

Unity ECS example for special effects

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