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fnf-sb-engine's Issues

Hey dude, just a question

Describe your bug/help/problem here.

So, you tried this PR right?
ShadowMario/FNF-PsychEngine#14362

I used it in my fork, but for some reason, exiting PlayState crashes the game.
I assumed you fixed it on your fork, so how do I fix it?

Are you modding a build from source or with Lua?

Haxe source code

What is your build target?

Windows x86/x64/x32

Did you edit anything in this build? If so, mention or summarize your changes.

No response

engine crash

Describe your bug here.

i literally added everything on the engine, but it kepts crashing!!! why?

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Neko, HashLink, or other build system

Did you edit anything in this build? If so, mention or summarize your changes.

no

How do I change them?

Describe your bug/help/problem here.

Hello, I am an Android fnf player who uses the sb engine, I had the previous version and it let me change the keybrinds but in the latest update it doesn't let me. so... how will I play with df jk??

Are you modding a build from source or with Lua?

false

What is your build target?

Android x86/x64/x32

Did you edit anything in this build? If so, mention or summarize your changes.

No response

crash w/ "error compiling fragment shader" when playing someone's mod

Describe your bug/help/problem here.

I'm asking here since I don't have the slightest idea what it means.
I'm playing "Invalid Data S-side charts" which is built on the SB Engine, and for the second time I get some error saying "Error compiling fragment shader" and a bunch of other stuff, including some ... code?
It's not just on that engine though, and this might be a bit off-topic but when I play Bambi Disposal V9 (OS Engine) I also get the same error.
What is the problem and how can I fix it?
Screenshot (2577)

Are you modding a build from source or with Lua?

false

What is your build target?

Windows x86/x64/x32

Did you edit anything in this build? If so, mention or summarize your changes.

I didn't edit anything, but then again, I'm playing someone else's mod so I don't know what all they adjusted.

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