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fnf-sb-engine's Introduction

Hello guys. My name is Stefan (Stefan2008_Official). 16 years old boy who knows to code on HaxeFlixel and Haxe too. He/Him. Main owner and developer for Friday Night Funkin': SB Engine. Here is my current status and state:

My current code editor:

My current platform and program language:

fnf-sb-engine's People

Contributors

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fnf-sb-engine's Issues

[Beta Tester] I am becoming it..

so as you know you cannot be a beta tester, i will be testing the newest version (with the port of weekend 1 not finished)
on mobile :O

Im sorry by what i said

So here i meant not to be added in credits or leak the download, hear me out i just wanted to actually showcase the mod, im sorry my English is not the best

engine crash

Describe your bug here.

i literally added everything on the engine, but it kepts crashing!!! why?

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Neko, HashLink, or other build system

Did you edit anything in this build? If so, mention or summarize your changes.

no

crash w/ "error compiling fragment shader" when playing someone's mod

Describe your bug/help/problem here.

I'm asking here since I don't have the slightest idea what it means.
I'm playing "Invalid Data S-side charts" which is built on the SB Engine, and for the second time I get some error saying "Error compiling fragment shader" and a bunch of other stuff, including some ... code?
It's not just on that engine though, and this might be a bit off-topic but when I play Bambi Disposal V9 (OS Engine) I also get the same error.
What is the problem and how can I fix it?
Screenshot (2577)

Are you modding a build from source or with Lua?

false

What is your build target?

Windows x86/x64/x32

Did you edit anything in this build? If so, mention or summarize your changes.

I didn't edit anything, but then again, I'm playing someone else's mod so I don't know what all they adjusted.

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