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SRombauts avatar SRombauts commented on May 28, 2024
LogSourceControl: ExecuteSynchronousCommand(UpdateStatus)
LogSourceControl: RunCommand: 'git status --porcelain --ignored "C:/Users/sebas/workspace/UE4GitPluginDev/Content/UE4GitPluginDev/NewFolder/NewBlueprint.uasset"'
LogSourceControl: RunCommand(status):
A  Content/UE4GitPluginDev/NewFolder/NewBlueprint.uasset

LogSourceControl: RunCommand: 'git reset "C:/Users/sebas/workspace/UE4GitPluginDev/Content/UE4GitPluginDev/NewFolder/NewBlueprint.uasset"'
LogSourceControl: RunCommand(reset):
LogSourceControl: Warning: RunCommand(reset) ReturnCode=128:
fatal: Invalid object name 'C'.

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SRombauts avatar SRombauts commented on May 28, 2024

https://answers.unrealengine.com/questions/583992/can-not-delete-asset-that-is-marked-for-add-with-g.html

HenningAx Apr 03 '17 at 5:59 PM

I think I found the source of the bug.

  • In 4.13 the revert operation for the asset is called before the file is deleted from disk,
  • in 4.15 operations are batched and are performed after all requested files are deleted from disk. This does not seem to work with git. The batched revert operation actually restores the file that is deleted before resulting in the file remaining on disk.

The code lines to look up is: Line 1603-1666 in ObjectTools.cpp

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SRombauts avatar SRombauts commented on May 28, 2024

I created the PR 4062 for Epic Games

It will NOT be in UE4.18 (too late) so it will have to wait for UE4.19.

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