Comments (7)
I've addressed most of the performance issues in this fork, please let me know how it works for you: https://github.com/ProjectBorealis/UEGitPlugin
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This might not be exactly the solution you're looking for, but try adding the following to your DefaultEngine.ini
[SystemSettingsEditor]
r.Editor.SkipSourceControlCheckForEditablePackages = 1
The awesome @sinbad recommends this in his vcs setup article 😃
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It did start as a fork of this repo @Louspirit
I'd be happy to revisit the current plugin here and integrate more of the reactors from Project Borealis; I would need to keep full compatibility with the regular git workflow without Git LFS or without locks. Then I could ask Epic Games to merge the whole thing in one go, for sure.
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It's too big of a PR to do so, and I continue to make improvements and bug fixes regularly which seem to be outside the pacing of what we could contribute back.
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We're experiencing similar issues with Gitlab, any updates on this issue ?
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@mastercoms why haven't you PR on the original repo? Isn't your work finished yet, maybe?
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It is a shame the bigger part of the community (using official plugin) cannot enjoy your great work. I didn't notice that you haven't even forked this repo. I guess it's up to @SRombauts to step up when/if he's ready to work with you on this.
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Related Issues (20)
- Update for 4.26 HOT 2
- Diffing/merging materials
- Packaging fails with LFS Plugin in project
- Cannot use plugin if user has no credential manager installed HOT 1
- Too many redirects or authentication replays HOT 1
- UE4 Plugin Unable To Handle Umlaut U HOT 2
- Support for UE5 projects HOT 2
- Enable discussions feature HOT 1
- Detect Git LFS username HOT 1
- Maybe archive this repo and link to an updated fork? HOT 9
- Git localized path
- Connection Error:Failed Git remote connection
- UE5 Support HOT 2
- Hello, Does the plugin work stable with UE5? HOT 1
- SourceControl: Error: Operation 'UpdateChangelistsStatus' not supported by source control provider 'Git LFS 2' HOT 1
- Engine versioning support with this plugin HOT 1
- Plugin was built with a different engine version HOT 1
- UE Git Plugin Not allowing checkin and checkout of files
- Blueprints reported as changed when changes made only in parent
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