Comments (3)
This could be done relatively easy by automatically creating e.g. a red pile at the player's location, and a green one at spawn. Wouldn't be too pretty, but should work.
Adding a real (bitmap-)marker could lead to problems when using disk caching and would need more work.
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A real marker graphic isn't necessary, I'm more worried about the ability to specify actual world coordinates (being able to place as many βpinsβ as you want, arbitrarily, if you so choose).
Of course, that would be nice too β options for spawn point / current position, that is.
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I added a very simple solution just now. It's not too pretty but I hope it helps.
Just add -marker c x z to the command line to get a marker at the specified x;z coordinate. c is the color and can be r, g, b or w. You can add this parameter multiple times to add more markers.
Since I'm more or less working on google maps output, I hope that I can provide a prettier/proper marker solution for that once it's done.
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Related Issues (20)
- GUI out of date HOT 2
- GUI v3.0.3 entry point error HOT 5
- Old Gui Viewer Windows source files HOT 3
- Nothing to render: -from X Z has to be <= -to X Z HOT 3
- Error [LINUX] HOT 6
- `make` fails on macOS 10.14.6 (Mojave) HOT 9
- Compilation issues HOT 2
- Seg Fault 11 on Mac OS X. HOT 6
- Output from 1.18 snapshots (after at least experimental 7) is blank HOT 2
- Errors about being unable to access cache files HOT 5
- Too many open files with some tile configurations
- What happened to the ability to render the map to multiple tiles? HOT 9
- Issues when rendering some chunks sections HOT 5
- issue with building on macOS HOT 5
- Misleading error message on empty world HOT 5
- Question: about bedrock edition HOT 3
- [suggestion] move /scripts to a separate repo or do some other thing to support cross-compile HOT 3
- 1.20 support HOT 5
- Odd issue with 1.20.1 branch HOT 4
- Assert failure when generating tiled output HOT 4
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