Comments (3)
Hey ! I have thought about it, but I used to play Java and never used BE so I do not have test maps to try.
According to the minecraft wiki, there are a few differences in the way chunks are stored, but the backend is written in C++ and should be easy to merge in the project.
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intresting... thank you for you answer thats enough for me i would offer something but i wouldn't say im much of help i dont know if i should close this or what so ill leave it up to you
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I'll close this as it is not really an issue, but do create a discussion ! If more people are interested it'll be a good way to share tips when someone eventually gets to implement it !
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Related Issues (20)
- GUI out of date HOT 2
- GUI v3.0.3 entry point error HOT 5
- Old Gui Viewer Windows source files HOT 3
- Nothing to render: -from X Z has to be <= -to X Z HOT 3
- Error [LINUX] HOT 6
- `make` fails on macOS 10.14.6 (Mojave) HOT 9
- Compilation issues HOT 2
- Seg Fault 11 on Mac OS X. HOT 6
- Output from 1.18 snapshots (after at least experimental 7) is blank HOT 2
- Errors about being unable to access cache files HOT 5
- Too many open files with some tile configurations
- What happened to the ability to render the map to multiple tiles? HOT 9
- Issues when rendering some chunks sections HOT 5
- issue with building on macOS HOT 5
- Misleading error message on empty world HOT 5
- [suggestion] move /scripts to a separate repo or do some other thing to support cross-compile HOT 3
- 1.20 support HOT 5
- Odd issue with 1.20.1 branch HOT 4
- Assert failure when generating tiled output HOT 4
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