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monster-sanctuary-data's Introduction

Monster Sanctuary Data

Game version: 2.1.0.35

What is this?

This is extracted data from the game Monster Sanctuary. You should buy the game if you haven't already.

Where did the data come from?

uTinyRipper was used to extract .prefab and .prefab.meta files.

How did you parse the data?

Several custom YAML parsers, written in Perl.

Are you releasing the parsers?

Not at this time.

What else to expect?

Check the Issues before adding new ones.

  • Structures may not be final
  • Skills may be missing
  • Attributes and/or values may be missing

Will the data be updated for future patches?

Current plan is to keep it up-to-date.

Data examples

{
    "equipment": {
        "<id>": {
        "attack": "0",
        "crit": "0%",
        "damageBonus": "0",
        "defense": "0",
        "familiarOnly": true,
        "fullDefenseInOffhand": true,
        "healBonus": "0",
        "health": "0",
        "icon": "<string>",
        "magic": "0",
        "mana": "0",
        "manaRegeneration": "0",
        "name": "<string>",
        "price": "0",
        "type": "0",
        "unique": true,
        "unshiftedOnly": true,
        "upgradeMaterials": [ // array of item objects
            {
                "item": "<id>",
                "quantity": "0"
            }
        ],
        "upgradesTo": "<id>"
    },
    "materials": { // also food
        "<id>": {
            "desc": "<string>",
            "level": "0",
            "name": "<string>",
            "price": "0"
        }
    },
    "monsters": {
        "<id>": {
            "name": "<string>",
            "bio": "<string>",
            "skills": [ // contains an array for each tree
                [ // each tree contains an array for each tier
                    [ // each tier array has skill IDs
                        "1", "2", "3"
                        // these will correspond with the IDs in the skills structure
                    ]
                ],
                [ [], [], [], [], [] ] // and so on
            ]
        }
    },
    "skills": {
        "<id>": {
            "name": "<string>",
            "element": "<string>",
            "icon": "<string>",
            "parent": "<id>",
            "tier": 0
        }
    }
}

Credit

  • lmmfranco for pointing me in the right direction.
  • mafaca for the uTinyRipper tool.

monster-sanctuary-data's People

Contributors

southpawgeek avatar

Stargazers

Michael Kendle avatar Mitch Hymel avatar

Watchers

Michael Kendle avatar  avatar

monster-sanctuary-data's Issues

Barrier special case

Second tier of Barrier has a different name/icon as defined by the buffTypes

ex.

    "330": {
      "mana": 90,
      "name": "Barrier",
      "icon": "icon_barrier",
      "isDefensive": true,
      "parent": "171",
      "tier": 1,
      "buffTypes": ["Barrier", "Channel"],
      "multiTarget": true
    },

This should actually be named Safecast and have icon_barrier_channel

Newer Game Version

Hello,

This is pretty cool. When I launch the game it says that the version is 2.0.0.60. Your README says that this data is as of 1.3.0.18. Will a newer version of the data be available soon?

Thanks,
Sean W.

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