Comments (4)
It's possible that this commit is the culprit. Though iOS Setting app's Battery view is notoriously unreliable on a day to day basis, so it'll be worth keeping track of a week or so of daily results before drawing any conclusions.
Would also ideally want to compare to efficiency with pre-iOS 16.4, which obviously won't be easy to do. But yeah, if it looks like there's an ongoing problem, it'll be necessary to escalate it to Apple as an iOS bug. The change they made in iOS 16.4 forced the subsequent change in LocoKit, which definitely has a risk of using more energy each day.
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Oh, also important to keep in mind that the Battery view is showing relative percents, not absolutes. So that 20% is relative to the other apps / services in the list.
If "Home & Lock Screen" is second in the list, it means your phone was likely idle for most of the past 24 hours (ie it likely spent more time showing Home Screen than any actual apps). So Arc using 20% might actually not be a big deal in that context.
Probably the easiest way to quantify whether things are actually genuinely worse or not will be to keep track of when you charge the phone and how many hours it takes from full charge to full discharge. That will be a more useful metric than the relative percents in the Battery view.
There's also an app, Battery Grapher which will intelligently calculate for you your average battery life per day. It will take a few days for it to collect enough data.
from locokit.
from locokit.
The problem is that the Battery view's percent is only relative to other apps within that day, and can't be compared between days. For example you could have an app show 2% one day then 20% the next day, but in reality it used less battery on the 20% day than on the 2% day. It's a very confusing view!
So yeah, your best bet is to use Battery Grapher, and mostly ignore the Battery view in iOS Settings app. (Unless you want to do complex maths each day, to try to convert the relative percents to absolute percents, so that you can compare them between days. Which would be very not fun).
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Related Issues (20)
- Question about deep sleeping HOT 4
- Can't build develop HOT 6
- Xcode 11, Swift 5.1 HOT 2
- The necessary unit tests should be created HOT 5
- Couldn't build LocoKit Develop branch with Xcode 11.2 HOT 1
- Couldn't build LocoKit Develop branch with Xcode 11.3 HOT 1
- Unable to build in Swift 5 HOT 1
- Battery usage optimization HOT 1
- Is TimelineManager still available? HOT 5
- LocoKit won't build on Apple Silicon Macs HOT 6
- LocoKit SPM resolve warning HOT 2
- ClassifierResults only returns one value: Car HOT 2
- Getting Only stationary activityType from most recent TimelineItem HOT 3
- Deleting TimelineItems HOT 5
- Xcode 13 / Swift 5.5 compatible LocoKitCore HOT 4
- Question for Histogram.probabilityFor HOT 2
- Xcode 14.1 Simulator don't build
- Machine Learning Classifiers HOT 1
- The positioning will be erratic at night HOT 8
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