Comments (1)
Hi!
With those settings, LocoKit will be running at peak efficiency, and can maintain uninterrupted recording sessions for 24-48 hours on a single battery charge (or 2-4 days on larger model phones).
You should profile your app in Instruments Time Profiler for a while, examining the CPU time use of the UI, and potentially any background tasks you are using. The most likely candidate for excess energy consumption will be UI and other aspects of the app separate from LocoKit.
Also, at the moment your API key is disabled. I saw quite high API usage from your API key, but could find no contact information for yourself (name, email, etc), and couldn't find a website for your app. So you are possibly seeing increased CPU usage if your app is making repeated failed attempts to use LocoKit server API calls.
If you could provide me with some contact details, and information on my app, I can reenable your API key, to assist with the latter.
Thanks!
Matt
from locokit.
Related Issues (20)
- Xcode 11, Swift 5.1 HOT 2
- The necessary unit tests should be created HOT 5
- Couldn't build LocoKit Develop branch with Xcode 11.2 HOT 1
- Couldn't build LocoKit Develop branch with Xcode 11.3 HOT 1
- Unable to build in Swift 5 HOT 1
- Is TimelineManager still available? HOT 5
- LocoKit won't build on Apple Silicon Macs HOT 6
- LocoKit SPM resolve warning HOT 2
- ClassifierResults only returns one value: Car HOT 2
- Getting Only stationary activityType from most recent TimelineItem HOT 3
- Deleting TimelineItems HOT 5
- Xcode 13 / Swift 5.5 compatible LocoKitCore HOT 4
- Question for Histogram.probabilityFor HOT 2
- Latest 3.9.1 with iOS 16.4.1 extreme battery drain HOT 4
- Xcode 14.1 Simulator don't build
- Machine Learning Classifiers HOT 1
- The positioning will be erratic at night HOT 8
- LocoKit Service / server EOL announcement
- Activity types detection doesn't work out of the box. HOT 8
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