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beamng_terrainmaterialcache's Issues

v0.25 PBR

https://mega.nz/file/EKxCRbDD#WafDtqm4VG1u8YsuMpOT7YRV9h_wWiH0-kq_CT3qyoc
Right on the tin.

For anyone else waiting for the repo owner to update the files:

  • Download this archive
  • Bring yourself to:
    ~/.steam/root/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive/0.25/temp/art
    Mind, this is for Steam installs. For WINE, defer to where you made your prefix and work from there.
  • Create a terrainMaterialCache folder
  • Collect all the .dds files from the archive and put them in the created folder
    • If this is too tedious, consider the following command:
      find $extractedArchiveLocation -execdir mv {} $terrianMaterialCacheLocation \;
      Mind, this is mv so use cp if you don't want to move the files but instead copy them.

0.27 Update (Johnson Valley)

First off - thank you for maintaining this project. I understand that other workarounds have become available including the native Linux port and running the game with proton experimental, however my machine still seems unwilling to generate PBR textures with those workarounds.

So, tldr - this project has been very beneficial to me and I appreciate your work :)

As far as the actual issue; the good news is that textures from this repo still work with 0.27, but there's no cache for Johnson Valley yet. Would it be possible for someone to upload the files for the new map at their convenience?

Again - thanks for your help!

Script Error: KeyError: 'modData'

Hi,
tried using the script, but I only get this output (removing the three ['modData'] skips the search for modded maps, but then "works"):

    curl https://raw.githubusercontent.com/SnoutBug/BeamNG_terrainMaterialCache/main/auto_update.py | python3 -
% Total    % Received % Xferd  Average Speed   Time    Time     Time  Current
Dload  Upload   Total   Spent    Left  Speed
100  3997  100  3997    0     0  49985      0 --:--:-- --:--:-- --:--:-- 50594


Starting to update.
You can always cancel the download by pressing CTRL + C

Looking for modded maps...
Traceback (most recent call last):
File "<stdin>", line 60, in <module>
KeyError: 'modData'

0.26 Update

The Instructions aren't updated to work with 0.26 (-> fixed)

No Johnson Valley textures

In the recent release of 0.27, a new map, Johnson Valley was added. I am requesting this script be updated for it.

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