snoutbug / beamng_terrainmaterialcache Goto Github PK
View Code? Open in Web Editor NEWBeamNG.drive Black Terrain fix for Linux and Mac
BeamNG.drive Black Terrain fix for Linux and Mac
Mod name
OGC Map - Ultimate Beam.NG Map
Update 0.21
URL on Website
www.beamng.com/resources/
URL to archive with cached files
https://ufile.io/ymals82v (will expire in 30 days, on July 9th)
https://mega.nz/file/EKxCRbDD#WafDtqm4VG1u8YsuMpOT7YRV9h_wWiH0-kq_CT3qyoc
Right on the tin.
For anyone else waiting for the repo owner to update the files:
~/.steam/root/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive/0.25/temp/art
terrainMaterialCache
folder.dds
files from the archive and put them in the created folder
find $extractedArchiveLocation -execdir mv {} $terrianMaterialCacheLocation \;
mv
so use cp
if you don't want to move the files but instead copy them.Mod name
Motorsports Playground
URL on Website
www.beamng.com/resources/
URL to archive with cached files
https://mega.nz/file/YFt0AKKQ#0610bvigvl4MNdX0Fv3I2nPZzhNvhyuYkjx1lQ3MbfI
P.S.
GitHub File Upload would be really nice instead of relying on third-party cloud services (so that I could upload the .zip File directly attached to this "issue")
Hi,
I'm sorry if I just installed something wrong. I reinstalled the textures 3 times.
But they were black in WC and Italy, can someone help me?
Steam, using Porting Kit
command:
MAP="italy" && curl https://raw.githubusercontent.com/SnoutBug/BeamNG_terrainMaterialCache/main/generate_textures.py | python3 - $MAP
I want to generate textures for mods and Automation test track by myself so I hope this gets fixed
First off - thank you for maintaining this project. I understand that other workarounds have become available including the native Linux port and running the game with proton experimental, however my machine still seems unwilling to generate PBR textures with those workarounds.
So, tldr - this project has been very beneficial to me and I appreciate your work :)
As far as the actual issue; the good news is that textures from this repo still work with 0.27, but there's no cache for Johnson Valley yet. Would it be possible for someone to upload the files for the new map at their convenience?
Again - thanks for your help!
Mod name
vanilla Maps
URL on Website
www.beamng.com/
URL to archive with cached files
https://we.tl/t-U099gCu0PB
Hi,
tried using the script, but I only get this output (removing the three ['modData']
skips the search for modded maps, but then "works"):
curl https://raw.githubusercontent.com/SnoutBug/BeamNG_terrainMaterialCache/main/auto_update.py | python3 -
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
100 3997 100 3997 0 0 49985 0 --:--:-- --:--:-- --:--:-- 50594
Starting to update.
You can always cancel the download by pressing CTRL + C
Looking for modded maps...
Traceback (most recent call last):
File "<stdin>", line 60, in <module>
KeyError: 'modData'
The Instructions aren't updated to work with 0.26 (-> fixed)
At least for me, the new ETK Driving Center also has Black Textures.
I just wanted to bring attention to this. Now that PBR textures can be generated nativity on Linux, this could lead to a more permanent solution :)
Thats all really, thanks for this repo!
All vanilla maps for BeamNG 0.27
http://lloydlynx.ddns.net/terrainMaterialCache/terrainMaterialCacheVanillaMaps0.27.1.zip
If necessary, I'll go through the whole tedious process again to get per map zips. But I'd much rather submit something I already have put together.
Mod name
ecusa_snowing (East Coast snowing)
URL on Website
www.beamng.com/resources/east-coast-snowing.24052/
URL to archive with cached files
https://filebin.net/otsijxl6k3wc4w1u (updated, I messed up the first one)
FFB doesn't work in experimental yet and I like this map =]
Thanks!
Mod name
Yellowsand Island 0.91
URL on Website
https://beamng.com/resources/yellowsand-island.21683/
http://lloydlynx.ddns.net/ext/terrainMaterialCache/terrainMaterialCacheYellowsandIsland0.91.zip
Or did I just do something wrong when installing the textures again after the update?
Mod name
The name of the mod is Utah Extra
URL on Website
www.beamng.com/resources/utah-extra.18058
URL to archive with cached files
https://www.mediafire.com/file/cmfoqeonadwyimy/78B558B2EB821D18.zip/file
In the recent release of 0.27, a new map, Johnson Valley was added. I am requesting this script be updated for it.
Mod name
Natural Playground 1.0.1
URL on Website
https://www.beamng.com/resources/natural-playground.18030/
http://lloydlynx.ddns.net/ext/terrainMaterialCache/terrainMaterialCacheNaturalPlayground1.0.1.zip
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