Comments (8)
might be no longer necessary: ValveSoftware/wine#160, I will check if this works once I'm home if nobody leapfrogs me
Edit: yes, proton experimental bleeding edge fixes this
from beamng_terrainmaterialcache.
I think the easiest "fix" might be to re-generate all the Textures on a Windows machine/ the native BeamNG port.
yes I agree, I will close this once we're done collecting all the latest textures
from beamng_terrainmaterialcache.
nevermind, I think it's generally not working anymore, OGC also told me that the Textures had been renamed, that might be the issue. I think the easiest "fix" might be to re-generate all the Textures on a Windows machine/ the native BeamNG port.
from beamng_terrainmaterialcache.
can confirm it doesn't work anymore, something related to an error 404 not found? ( cry in black texture lol )
vk build isn't helping me with steam deck ( crash when loading map )
and currently neither proton experimental nor proton GE fix this ( though from what i've seen i need to wait the next release of proton experimental for that )
from beamng_terrainmaterialcache.
can confirm it doesn't work anymore, something related to an error 404 not found? ( cry in black texture lol )
might be a github issue, I just checked and the script worked fine.
and currently neither proton experimental nor proton GE fix this
did you enable bleeding edge?
from beamng_terrainmaterialcache.
Just enabled bleeding edge, thanks now it work ( though it needed a reinstall to reset cache since you can't easily reset it on steam deck)
Now 2 problem, but I thinks it's more beamNG itself related, 1. texture ( especially road ) have square artefact and it's getting worse and Worse with resolution down sampling.
2. The game eat a freaking amount of ram and might crash sometimes , currently use 12.5go ram and 4.4 VRAM ( steam deck use 16gb DDR5... Well...)
Again thanks a freaking lot 🙏
from beamng_terrainmaterialcache.
Just enabled bleeding edge, thanks now it work ( though it needed a reinstall to reset cache since you can't easily reset it on steam deck)
Now 2 problem, but I thinks it's more beamNG itself related, 1. texture ( especially road ) have square artefact and it's getting worse and Worse with resolution down sampling. 2. The game eat a freaking amount of ram and might crash sometimes , currently use 12.5go ram and 4.4 VRAM ( steam deck use 16gb DDR5... Well...)
Again thanks a freaking lot pray
Other users have reported similar problems on the linux port feedback thread on the beamng forums.
The artifacts occur for me, too :(
from beamng_terrainmaterialcache.
Like snakeeater4526, I was having problems getting bleeding edge to work. I found that also on PC you need to clear the Steam cache then completely reinstall proton experimental.
from beamng_terrainmaterialcache.
Related Issues (18)
- PBR ETK Driving Center HOT 2
- v0.25 PBR HOT 4
- The native linux port can generate PBR textures! HOT 1
- vanilla maps re-generated HOT 4
- Black textures in Italy and West Coast HOT 3
- Repository-PBR-Textures - East Coast snowing HOT 2
- 0.27 Update (Johnson Valley) HOT 1
- No Johnson Valley textures HOT 1
- Repository-PBR-Textures (Yellowsand Island 0.91) HOT 3
- PBR Textures for all 0.27 vanilla maps HOT 2
- "Non steam isn't supported right now" even though I am using steam HOT 6
- Repository-PBR-Textures (Natural Playground 1.0.1) HOT 1
- Repository-PBR-Textures (Motorsports Playground) HOT 3
- Repository-PBR-Textures (Utah Extra 4.0) HOT 1
- Script Error: KeyError: 'modData' HOT 4
- OGC Map HOT 1
- Official maps need to be updated on 0.25 version? HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from beamng_terrainmaterialcache.