sindemcos / haptico Goto Github PK
View Code? Open in Web Editor NEWHaptico - A plugin for the Unreal Engine 4 that allows you to use haptic force feedback devices
License: Other
Haptico - A plugin for the Unreal Engine 4 that allows you to use haptic force feedback devices
License: Other
Hi
I have a compile error in plugin source for some include file.
The "Async.h" and "AsyncWork.h" not found .
How can i fix it?
OS : windows 11
UE : 4.25
VS : 2017
Hi, I'm trying to implement this with Phantom Haptic device but the plugin can't be loaded nor rebuilt for the current unreal version. I tried it on different PCs and other unreal versions and get the same error. Is there an update for the plugin?
Hi, I am a master degree student, I am working in the development of a virtual environment with Unreal Engine and I am using the Haptico plugin, but I have some questions related to the blueprint "Get Haptic Device Linear Velocity" and the "Get Haptic Device Angular Velocity", the last is the velocity related to the motors?. I hope you can contact me, my email is [email protected]
Hello!
I see that the haptic loop fetches the position/speed of the haptic device and it's possible to apply forces/torques both at a high frequency (500-1000Hz). However, the generation of collisions in Unreal Engine works using the OnComponentHit function that releases the data on every Tick from Unreal Engine at low frequencies (60-120Hz). Even the sub-stepping experimental function from Unreal Engine releases all the collisions at the end of every Tick (60-120Hz) (see technical details here https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/Substepping/).
Therefore, even if your plugin can send forces to the device at 500-1000Hz, it is not possible to generate collision responses at 500-1000Hz in Unreal Engine to send them in real-time. Is this correct or are we missing something? Is there any possible way to calculate the collision forces at 500-1000Hz in Unreal Engine?
Thank you again.
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