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gamesneeze's Introduction

About me

  • 19 years old
  • Working at Inspired Entertainment

Notable Projects

  • An open-source linux Counter-strike:Global offensive trainer named gamesneeze

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gamesneeze's Issues

help pls!

any cheat complete build and inject but in game he doesn't show up

Cant Build since you changed to clang

Console output:
/Cheat/gamesneeze> ./toolbox.sh -bd
Building cheat...
-- Configuring done
-- Generating done
-- Build files have been written to: /Cheat/gamesneeze/build
[ 3%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o
[ 3%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o
[ 4%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autohop.cpp.o
[ 6%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/chams.cpp.o
[ 7%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/backtrack.cpp.o
[ 9%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/clantag.cpp.o
[ 10%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o
[ 12%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/esp.cpp.o
[ 13%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/fastduck.cpp.o
[ 15%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/flappybird.cpp.o
[ 16%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/forwardtrack.cpp.o
[ 18%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/hitmarkers.cpp.o
[ 19%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/legitbot.cpp.o
[ 21%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/nightmode.cpp.o
[ 22%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/noVisualRecoil.cpp.o
[ 24%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/noflash.cpp.o
[ 25%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/notifications.cpp.o
[ 27%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/playerlist.cpp.o
[ 28%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/radar.cpp.o
[ 30%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/prediction.cpp.o
[ 31%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/ragdollGravity.cpp.o
[ 33%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/ragebot.cpp.o
[ 34%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/rankrevealer.cpp.o
[ 36%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/recoilCrosshair.cpp.o
[ 37%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/skinchanger.cpp.o
[ 39%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/skyboxchanger.cpp.o
[ 40%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/slowwalk.cpp.o
[ 42%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/spectators.cpp.o
[ 43%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/triggerbot.cpp.o
[ 45%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/usespam.cpp.o
[ 46%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/worldcolormodulation.cpp.o
[ 48%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/clientcmd.cpp.o
[ 50%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/createmove.cpp.o
[ 51%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/drawmodelexecute.cpp.o
[ 53%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/emitsound.cpp.o
[ 54%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/events.cpp.o
[ 56%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/framestagenotify.cpp.o
[ 57%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/hooks.cpp.o
[ 59%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/ishltv.cpp.o
[ 60%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/overrideview.cpp.o
[ 62%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/paint.cpp.o
[ 63%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/sdlhook.cpp.o
[ 65%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/vmt.cpp.o
[ 66%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/customwidgets.cpp.o
[ 68%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui.cpp.o
[ 69%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_demo.cpp.o
[ 71%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_draw.cpp.o
[ 72%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_impl_opengl3.cpp.o
[ 74%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_impl_sdl.cpp.o
[ 75%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_widgets.cpp.o
[ 77%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/menu.cpp.o
[ 78%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/overlay.cpp.o
[ 80%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/devwindow.cpp.o
[ 81%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/legit.cpp.o
[ 83%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/misc.cpp.o
[ 84%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/rage.cpp.o
[ 86%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/visuals.cpp.o
[ 87%] Building CXX object CMakeFiles/gamesneeze.dir/src/main.cpp.o
[ 89%] Building CXX object CMakeFiles/gamesneeze.dir/src/sdk/classes/entity.cpp.o
[ 90%] Building CXX object CMakeFiles/gamesneeze.dir/src/sdk/interfaces/interfaces.cpp.o
[ 92%] Building CXX object CMakeFiles/gamesneeze.dir/src/sdk/math.cpp.o
[ 93%] Building CXX object CMakeFiles/gamesneeze.dir/src/sdk/netvars.cpp.o
[ 95%] Building CXX object CMakeFiles/gamesneeze.dir/src/utils/log.cpp.o
[ 96%] Building CXX object CMakeFiles/gamesneeze.dir/src/utils/patternscanning.cpp.o
[ 98%] Building C object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/GL/gl3w.c.o
[100%] Linking CXX shared library libgamesneeze.so
/usr/bin/ld: /usr/bin/../lib64/LLVMgold.so: error loading plugin: /usr/bin/../lib64/LLVMgold.so: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
clang-11.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:1063: libgamesneeze.so] Fehler 1
make[1]: *** [CMakeFiles/Makefile2:95: CMakeFiles/gamesneeze.dir/all] Fehler 2
make: *** [Makefile:103: all] Fehler 2

Allocations issue

PLEASE don't abuse std::string! Consider std::string_view or std::string, to see why, I recommend you try overloading the new operator and count every allocation, i personally prefer using const char* or std::string_view when I need a level of 'customizaiton' for strings, neither allocate to heap

For formatting I prefer to write a sprintf wrapper, so I avoid using libraries that create strings, the allocations cand end up being slower than C/posix functions very easily and should be avoided in our situation

I saw them used but I'm not certain whjere as it was from a superficial look where they were spammed

can't build on linux mint 19

i did this for fix but not worked:
sudo apt install g++-10 gcc-10

here is logs:

$ ./toolbox.sh -p
Already up to date.


$ ./toolbox.sh -b
Building cheat...
-- Configuring done
-- Generating done
-- Build files have been written to: /home/avekayz/gamesneeze/build
Consolidate compiler generated dependencies of target gamesneeze
[  1%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o
[  2%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o
[  4%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o
[  5%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autohop.cpp.o
In file included from /home/avekayz/gamesneeze/src/core/features/antiaim.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:4:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/thread:44:
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/memory:200:16: error: no member named
      'is_constant_evaluated' in namespace 'std'
      if (std::is_constant_evaluated())
          ~~~~~^
In file included from /home/avekayz/gamesneeze/src/core/features/autoaccept.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:4:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/thread:44:
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/memory:200:16: error: no member named
      'is_constant_evaluated' in namespace 'std'
      if (std::is_constant_evaluated())
          ~~~~~^
In file included from /home/avekayz/gamesneeze/src/core/features/autodefuse.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:4:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/thread:44:
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/memory:200:16: error: no member named
      In file included from /home/avekayz/gamesneeze/src/core/features/autohop.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:4:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/thread:44:
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/memory:200:16: error: no member named
      'is_constant_evaluated' in namespace 'std'
'is_constant_evaluated'      if (std::is_constant_evaluated())
          ~~~~~^
 in namespace 'std'
      if (std::is_constant_evaluated())
          ~~~~~^
In file included from /home/avekayz/gamesneeze/src/core/features/antiaim.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:4:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/thread:49:
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/stop_token:487:21: error: default
      member initializer for '_M_ptr' needed within definition of enclosing class 'stop_token' outside of
      member functions
    _Stop_state_ref _M_state;
                    ^
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/stop_token:484:22: note: default member
      initializer declared here
      _Stop_state_t* _M_ptr = nullptr;
                     ^
In file included from /home/avekayz/gamesneeze/src/core/features/autoaccept.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:4:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/thread:49:
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/stop_token:487:21: error: default
      member initializer for '_M_ptr' needed within definition of enclosing class 'stop_token' outside of
      member functions
    _Stop_state_ref _M_state;
                    ^
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/stop_token:484:22: note: default member
      initializer declared here
      _Stop_state_t* _M_ptr = nullptr;
                     ^
In file included from /home/avekayz/gamesneeze/src/core/features/autohop.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:4:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/thread:49:
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/stop_token:487:21: error: default
      member initializer for '_M_ptr' needed within definition of enclosing class 'stop_token' outside of
      member functions
    _Stop_state_ref _M_state;
                    ^
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/stop_token:484:22: note: default member
      initializer declared here
      _Stop_state_t* _M_ptr = nullptr;
                     ^
In file included from /home/avekayz/gamesneeze/src/core/features/autodefuse.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:4:
In file included from /usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/thread:49:
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/stop_token:487:21: error: default
      member initializer for '_M_ptr' needed within definition of enclosing class 'stop_token' outside of
      member functions
    _Stop_state_ref _M_state;
                    ^
/usr/bin/../lib/gcc/x86_64-linux-gnu/10/../../../../include/c++/10/stop_token:484:22: note: default member
      initializer declared here
      _Stop_state_t* _M_ptr = nullptr;
                     ^
In file included from /home/avekayz/gamesneeze/src/core/features/antiaim.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:15:
In file included from /home/avekayz/gamesneeze/src/core/features/../../core/menu/config.hpp:10:
In file included from /home/avekayz/gamesneeze/src/core/features/../../core/menu/../../sdk/definitions.hpp:2:
/home/avekayz/gamesneeze/src/core/features/../../core/menu/../../sdk/classes/vector.h:3:32: warning: 
      unknown warning group '-Wdeprecated-copy', ignored [-Wunknown-warning-option]
#pragma GCC diagnostic ignored "-Wdeprecated-copy"
                               ^
In file included from /home/avekayz/gamesneeze/src/core/features/autoaccept.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:15:
In file included from /home/avekayz/gamesneeze/src/core/features/../../core/menu/config.hpp:10:
In file included from /home/avekayz/gamesneeze/src/core/features/../../core/menu/../../sdk/definitions.hpp:2:
/home/avekayz/gamesneeze/src/core/features/../../core/menu/../../sdk/classes/vector.h:3:32: warning: 
      unknown warning group '-Wdeprecated-copy', ignored [-Wunknown-warning-option]
#pragma GCC diagnostic ignored "-Wdeprecated-copy"
                               ^
In file included from /home/avekayz/gamesneeze/src/core/features/autohop.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:15:
In file included from /home/avekayz/gamesneeze/src/core/features/../../core/menu/config.hpp:10:
In file included from /home/avekayz/gamesneeze/src/core/features/../../core/menu/../../sdk/definitions.hpp:2:
/home/avekayz/gamesneeze/src/core/features/../../core/menu/../../sdk/classes/vector.h:3:32: warning: 
      unknown warning group '-Wdeprecated-copy', ignored [-Wunknown-warning-option]
#pragma GCC diagnostic ignored "-Wdeprecated-copy"
                               ^
In file included from /home/avekayz/gamesneeze/src/core/features/autodefuse.cpp:1:
In file included from /home/avekayz/gamesneeze/src/core/features/features.hpp:2:
In file included from /home/avekayz/gamesneeze/src/core/features/../../includes.hpp:15:
In file included from /home/avekayz/gamesneeze/src/core/features/../../core/menu/config.hpp:10:
In file included from /home/avekayz/gamesneeze/src/core/features/../../core/menu/../../sdk/definitions.hpp:2:
/home/avekayz/gamesneeze/src/core/features/../../core/menu/../../sdk/classes/vector.h:3:32: warning: 
      unknown warning group '-Wdeprecated-copy', ignored [-Wunknown-warning-option]
#pragma GCC diagnostic ignored "-Wdeprecated-copy"
                               ^
1 warning and 2 errors generated.
CMakeFiles/gamesneeze.dir/build.make:75: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
1 warning and 2 errors generated.
CMakeFiles/gamesneeze.dir/build.make:117: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/autohop.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/autohop.cpp.o] Error 1
11 warning warning and  and 22 error errorss generated generated.
.
CMakeFiles/gamesneeze.dir/build.make:103: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o] Error 1
CMakeFiles/gamesneeze.dir/build.make:89: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o] Error 1
CMakeFiles/Makefile2:82: recipe for target 'CMakeFiles/gamesneeze.dir/all' failed
make[1]: *** [CMakeFiles/gamesneeze.dir/all] Error 2
Makefile:90: recipe for target 'all' failed
make: *** [all] Error 2


Crashing when loading

I am experiencing a bug i crash when i do ./toolbox.sh -l
my csgo closes i am using ubuntu 20.04
if u could do something about this i would apreciate it

Crashes while injecting


Expected Behavior

Injection!

Current Behavior

Crashes and a lot of artifacts! Here you go!

Steps to Reproduce

I tried injecting.

Environment

OS used and version:
Pop OS 20.04 LTS

Version of GDB and from where:
GNU gdb (GDB) 9.1

GDB backtrace, toolbox logs, or media

[14:34:36] vega :: pop-os  ➜  ~/github clones/gamesneeze ‹master*› » ./toolbox.sh -ld                                                                                        148 ↵
rm: cannot remove '/tmp/dumps': Operation not permitted
Loading cheat...
0
warning: process 46716 is already traced by process 48764
ptrace: Operation not permitted.
No symbol table is loaded.  Use the "file" command.
You can't do that without a process to debug.
The program is not being run.
GNU gdb (GDB) 9.1
Copyright (C) 2020 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.
Type "show copying" and "show warranty" for details.
This GDB was configured as "x86_64-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
    <http://www.gnu.org/software/gdb/documentation/>.

For help, type "help".
Type "apropos word" to search for commands related to "word".
Attaching to process 46716
warning: process 46716 is already traced by process 48764
ptrace: Operation not permitted.
(gdb) 
(gdb) 

[Bug]:

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

while i was building the file i got this error and now i cant inject the cheat in csgo.
Can anyone plz help me??

/home/no/gamesneeze/src/core/menu/imgui/imgui_widgets.cpp: In function ‘bool ImGui::CollapsingHeader(const char*, bool*, ImGuiTreeNodeFlags)’:
/home/no/gamesneeze/src/core/menu/imgui/imgui_widgets.cpp:5795:54: warning: bitwise operation between different enumeration types ‘ImGuiTreeNodeFlags_’ and ‘ImGuiTreeNodeFlagsPrivate_’ is deprecated [-Wdeprecated-enum-enum-conversion]
5795 | flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Relevant log output or backtraces.

No response

Cannot inject after building.

this is how compilation ended

[100%] Linking CXX shared library libgamesneeze.so
lto-wrapper: warning: using serial compilation of 40 LTRANS jobs
lto-wrapper: note: see the ‘-flto’ option documentation for more information
[100%] Built target gamesneeze

when i do ./toolbox.sh -l the game freezes (ofc), then unfreezes and the cheat isnt injected

(using Fedora 36)

[Bug]: build error

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

Hi when i try to build nothing is working i get an error of this

g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:117: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/backtrack.cpp.o' failed

any idea ?

Relevant log output or backtraces.

No response

[Bug]: Game crash while injecting

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

The game just crash while injecting.
The cheat worked correctly for 2 months, but after nothing it started crashing.

Relevant log output or backtraces.

0
[New LWP 5035]
[New LWP 5036]
[New LWP 5037]
[New LWP 5038]
[New LWP 5040]
[New LWP 5064]
[New LWP 5065]
[New LWP 5074]
[New LWP 5085]
[New LWP 5086]
[New LWP 5087]
[New LWP 5088]
[New LWP 5091]
[New LWP 5092]
[New LWP 5105]
[New LWP 5110]
[New LWP 5111]
[New LWP 5112]
[New LWP 5113]
[New LWP 5116]
[New LWP 5117]
[New LWP 5118]
[New LWP 5119]
[New LWP 5134]
[New LWP 5136]
[New LWP 5137]
[New LWP 5138]
[New LWP 5143]
warning: Could not load shared library symbols for bin/linux64/launcher_client.so.
Do you need "set solib-search-path" or "set sysroot"?
warning: Unable to find libthread_db matching inferior's thread library, thread debugging will not be available.
warning: Unable to find libthread_db matching inferior's thread library, thread debugging will not be available.
0x00007fcca80c2a95 in clock_nanosleep@GLIBC_2.2.5 () from /usr/lib/libc.so.6
Couldn't get registers: There is no process.
An error occurred while in a function called from GDB.
Evaluation of the expression containing the function
(dlopen) will be abandoned.
When the function is done executing, GDB will silently stop.
[LWP 5112 exited]
[LWP 5111 exited]
[LWP 5110 exited]
[LWP 5105 exited]
[LWP 5092 exited]
[LWP 5091 exited]
[LWP 5088 exited]
[LWP 5087 exited]
[LWP 5086 exited]
[LWP 5085 exited]
[LWP 5074 exited]
[LWP 5065 exited]
[LWP 5064 exited]
[LWP 5040 exited]
[LWP 5038 exited]
[LWP 5037 exited]
[LWP 5036 exited]
[LWP 5035 exited]
[LWP 5022 exited]
../../gdb/linux-nat.c:1481: internal-error: virtual void linux_nat_target::detach(inferior*, int): Assertion `num_lwps (pid) == 1' failed.
A problem internal to GDB has been detected,
further debugging may prove unreliable.
Quit this debugging session? (y or n) [answered Y; input not from terminal]

This is a bug, please report it.  For instructions, see:
<http://www.gnu.org/software/gdb/bugs/>.

../../gdb/linux-nat.c:1481: internal-error: virtual void linux_nat_target::detach(inferior*, int): Assertion `num_lwps (pid) == 1' failed.
A problem internal to GDB has been detected,
further debugging may prove unreliable.
Create a core file of GDB? (y or n) [answered Y; input not from terminal]
./toolbox.sh: line 55:  5227 Aborted                (`core' generated) $gdb -n -q -batch -ex "set auto-load safe-path /usr/lib:/usr/lib/" -ex "attach $csgo_pid" -ex "set \$dlopen = (void*(*)(char*, int)) dlopen" -ex "call \$dlopen(\"/usr/lib/$libname\", 1)" -ex "detach" -ex "quit"
GNU gdb (GDB) 9.1
Copyright (C) 2020 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.
Type "show copying" and "show warranty" for details.
This GDB was configured as "x86_64-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
    <http://www.gnu.org/software/gdb/documentation/>.

For help, type "help".
Type "apropos word" to search for commands related to "word".
Attaching to process 5022
ptrace: There is no process.

Crash latest game update

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

When you see a player you crash.

Relevant log output or backtraces.

No response

fix it pls

crashes after last updates, can't get any help for fixing the source

eh

no adding shi just wanted to say i hope u are having a good day

Multiple, unneeded, logging functions

You can dumb it down to one function, check my project to get my logger if you want to, it's C tho, but if u wanna make ur logger C++ standard use <typename... Args> and i think u can also call args object on vprintf

Crashes on inject

The latest CSGO update has rendered the cheat inoperable. Crashes immediately on inject. If you could address that issue that would be amazing <3

improvment minor for hooks

The use of the sleep function with a hardcoded value of 10 could potentially cause problems if the sleep duration is not sufficient. It would be better to use a more robust method of waiting for the hook initialization and unloading process to complete.

#include "../../includes.hpp"
#include "hooks.hpp"
#include "vmt.hpp"
#include
#include
#include
#include <unistd.h>

static Hooks::Events::EventListener* eventListener = nullptr;

/* Create hooks */
bool Hooks::init() {
Log::log(LOG, "Initialising hooks...");
if (!SDL::initSDL()) {
Log::log(ERR, " Failed to initialise SDL hooks!");
return false;
}

Log::log(LOG, " Hooking CreateMove...");
CreateMove::original = (CreateMove::func)VMT::hook(Interfaces::clientMode, (void*)CreateMove::hook, 25);

Log::log(LOG, " Hooking Paint...");
Paint::original = (Paint::func)VMT::hook(Interfaces::engineVgui, (void*)Paint::hook, 15);

Log::log(LOG, " Hooking DrawModelExecute...");
DrawModelExecute::original = (DrawModelExecute::func)VMT::hook(Interfaces::modelRender, (void*)DrawModelExecute::hook, 21);

Log::log(LOG, " Hooking FrameStageNotify...");
FrameStageNotify::original = (FrameStageNotify::func)VMT::hook(Interfaces::client, (void*)FrameStageNotify::hook, 37);

Log::log(LOG, " Hooking EmitSound...");
EmitSound::original = (EmitSound::func)VMT::hook(Interfaces::sound, (void*)EmitSound::hook, 6);

Log::log(LOG, " Hooking IsHLTV...");
IsHLTV::original = (IsHLTV::func)VMT::hook(Interfaces::engine, (void*)IsHLTV::hook, 93);

Log::log(LOG, " Hooking ClientCmd...");
ClientCmd::original = (ClientCmd::func)VMT::hook(Interfaces::engine, (void*)ClientCmd::hook, 7);

Log::log(LOG, " Hooking OverrideView...");
OverrideView::original = (OverrideView::func)VMT::hook(Interfaces::clientMode, (void*)OverrideView::hook, 19);

Log::log(LOG, " Hooking GetViewmodelFOV... ");
GetViewmodelFOV::original = (GetViewmodelFOV::func)VMT::hook(Interfaces::clientMode, (void*)GetViewmodelFOV::hook, 36);

eventListener = new Events::EventListener;

Log::log(LOG, "Initialised hooks!");
return true;

}

/* Unload hooks */
bool Hooks::unload() {
Log::log(LOG, "Unloading hooks...");

if (!SDL::unloadSDL()) {
    Log::log(ERR, "Failed to unload SDL hooks!");
    return false;
}

/* hook with original to do bigbrain unhooking */
Log::log(LOG

/* hook with original to do bigbrain unhooking */
Log::log(LOG, " Unhooking CreateMove...");
VMT::hook(Interfaces::clientMode, (void*)CreateMove::original, 25);

Log::log(LOG, " Unhooking Paint...");
VMT::hook(Interfaces::engineVgui, (void*)Paint::original, 15);

Log::log(LOG, " Unhooking DME...");
VMT::hook(Interfaces::modelRender, (void*)DrawModelExecute::original, 21);

Log::log(LOG, " Unhooking FSN...");
VMT::hook(Interfaces::client, (void*)FrameStageNotify::original, 37);

Log::log(LOG, " Unhooking EmitSound...");
VMT::hook(Interfaces::sound, (void*)EmitSound::original, 6);

Log::log(LOG, " Unhooking IsHLTV...");
VMT::hook(Interfaces::engine, (void*)IsHLTV::original, 93);

Log::log(LOG, " Unhooking ClientCmd...");
VMT::hook(Interfaces::engine, (void*)ClientCmd::original, 7);

Log::log(LOG, " Unhooking OverrideView...");
VMT::hook(Interfaces::clientMode, (void*)OverrideView::original, 19);

Log::log(LOG, " Unhooking GetViewmodelFOV... ");
VMT::hook(Interfaces::clientMode, (void*)GetViewmodelFOV::original, 36);

delete eventListener;
eventListener = nullptr;

Log::log(LOG, "Unloaded hooks!");
return true;

}

skinchangerknife

skinchanger knife dont working how i change to knife is not able please fix

Makes this error:

I build and load the cheat, but i get this error all the time:

-- Configuring incomplete, errors occurred!
See also "/home/player/gamesneeze/build/CMakeFiles/CMakeOutput.log".
[ 1%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o
[ 2%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/backtrack.cpp.o
[ 4%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/bullettracers.cpp.o
[ 7%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o
[ 7%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o
[ 10%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autohop.cpp.o
[ 10%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/esp.cpp.o
[ 11%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/fastduck.cpp.o
[ 14%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/edgejump.cpp.o
[ 14%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/chams.cpp.o
[ 17%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/forwardtrack.cpp.o
[ 17%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/clantag.cpp.o
[ 18%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/legitbot.cpp.o
[ 20%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/flappybird.cpp.o
[ 21%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/hitmarkers.cpp.o
[ 23%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/nightmode.cpp.o
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:89: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o] Error 1
make[2]: *** Venter på uafsluttede job....
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:201: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/esp.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/esp.cpp.o] Error 1
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:271: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/legitbot.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/legitbot.cpp.o] Error 1
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:187: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/edgejump.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/edgejump.cpp.o] Error 1
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:131: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/backtrack.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/backtrack.cpp.o] Error 1
CMakeFiles/gamesneeze.dir/build.make:117: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/autohop.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/autohop.cpp.o] Error 1
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:243: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/forwardtrack.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/forwardtrack.cpp.o] Error 1
CMakeFiles/gamesneeze.dir/build.make:103: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o] Error 1
CMakeFiles/gamesneeze.dir/build.make:75: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o] Error 1
CMakeFiles/gamesneeze.dir/build.make:145: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/bullettracers.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/bullettracers.cpp.o] Error 1
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:215: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/fastduck.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/fastduck.cpp.o] Error 1
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:159: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/chams.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/chams.cpp.o] Error 1
CMakeFiles/gamesneeze.dir/build.make:229: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/flappybird.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/flappybird.cpp.o] Error 1
CMakeFiles/gamesneeze.dir/build.make:257: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/hitmarkers.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/hitmarkers.cpp.o] Error 1
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:173: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/clantag.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/clantag.cpp.o] Error 1
g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?
CMakeFiles/gamesneeze.dir/build.make:285: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/nightmode.cpp.o' failed
make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/nightmode.cpp.o] Error 1
CMakeFiles/Makefile2:82: recipe for target 'CMakeFiles/gamesneeze.dir/all' failed
make[1]: *** [CMakeFiles/gamesneeze.dir/all] Error 2
Makefile:90: recipe for target 'all' failed
make: *** [all] Error 2
Loading cheat...
cp: cannot execute stat () on 'build / libgamesneeze.so': No such file or directory
Successfully injected!

And then nothing happens

Any help, or idea, to what happens?

better anti aim

https://pastebin.com/VZpZjzwq

Here are a few potential ways to improve the function:

Make the anti-aim more dynamic and less predictable. Currently, the function appears to use a limited set of pre-defined patterns (static, jitter, fake jitter, etc.) to change the player's viewangles. These patterns may become easily recognizable to opponents and can be countered. Instead, the function could use a more random or adaptive approach to changing the viewangles, making it harder for opponents to anticipate the player's movements.

Add more options and parameters to the configuration file. This would allow users to customize the behavior of the anti-aim feature to better suit their playstyle and the specific needs of the game. For example, you could add options to adjust the strength or frequency of the viewangle changes, or to enable or disable specific patterns.

Improve the handling of edge cases. The current function checks for several conditions that would indicate that the player is not suitable for using anti-aim (e.g. if they are in the air, or if they are holding a grenade). However, it may be possible to add additional checks to cover other scenarios where the use of anti-aim could be inappropriate or detrimental. For example, you could add a check to see if the player is using a scoped weapon, since scopes generally require the player to aim more accurately and may not benefit from anti-aim.

Optimize the code for better performance. Depending on the size of the codebase and the complexity of the anti-aim feature, it may be worth optimizing the function to reduce the amount of processing required on each frame. This could involve refactoring the code to make it more efficient, or using techniques like memoization or lazy evaluation to avoid unnecessary calculations.

[Bug]: Game crashes after the 9/21/21 update

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

game crashing as soon as I inject the cheat

Relevant log output or backtraces.

No response

[Bug]: game crash when injecting

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

When i open csgo and try to inject the cheat, the game freezes and then just crashes, anyone knows what i do wrong?

Relevant log output or backtraces.

No response

[Bug]: recoil crosshair breaks when no aim punch is enabled

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

when no aim punch is enabled the recoil crosshair doesnt move

Relevant log output or backtraces.

No response

[Bug]: edge bug bugging sound

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

the edge bug is giving the game sound problem, when I jump anywhere holding the edge bug bind, it keeps looping the sound when you jump.

Relevant log output or backtraces.

No response

nothing happens after injecting

i open csgo, i type ./toolbox.sh -l and it says loading cheat... Successfully injected! but no menu pops up and insert does nothing

mac?

Title


Description

Crash while trying to inject

gamesneeze git:(master) ✗ ./toolbox.sh -u -bd -ld
Unloading cheat...
0
Unloaded!
Building cheat...
-- Configuring done (0.7s)
-- Generating done (0.4s)
-- Build files have been written to: /home/tanjil/gamesneeze/build
[ 1%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o
[ 2%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o
[ 4%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o
[ 5%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/backtrack.cpp.o
/home/tanjil/gamesneeze/src/core/features/autoaccept.cpp: In function ‘void Features::AutoAccept::emitSound(const char*)’:
/home/tanjil/gamesneeze/src/core/features/autoaccept.cpp:7:15: warning: ignoring return value of ‘int system(const char*)’, declared with attribute warn_unused_result [-Wunused-result]
7 | system("notify-send "gamesneeze" "Found game!""); //p
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ 11%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/clantag.cpp.o
[ 11%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/esp.cpp.o
[ 11%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/bullettracers.cpp.o
[ 11%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/chams.cpp.o
[ 16%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/forwardtrack.cpp.o
[ 16%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/fastduck.cpp.o
[ 16%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/hitmarkers.cpp.o
[ 17%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/flappybird.cpp.o
[ 22%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/movement.cpp.o
[ 22%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/nightmode.cpp.o
[ 22%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/noVisualRecoil.cpp.o
[ 23%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/legitbot.cpp.o
[ 25%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/noflash.cpp.o
[ 26%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/notifications.cpp.o
[ 27%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/playerlist.cpp.o
[ 29%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/prediction.cpp.o
[ 30%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/radar.cpp.o
[ 32%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/ragdollGravity.cpp.o
[ 33%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/ragebot.cpp.o
[ 35%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/rankrevealer.cpp.o
[ 36%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/recoilCrosshair.cpp.o
[ 38%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/skinchanger.cpp.o
[ 39%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/skyboxchanger.cpp.o
[ 41%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/slowwalk.cpp.o
[ 42%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/spectators.cpp.o
[ 44%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/triggerbot.cpp.o
[ 45%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/usespam.cpp.o
[ 47%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/worldcolormodulation.cpp.o
[ 48%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/clientcmd.cpp.o
[ 50%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/createmove.cpp.o
[ 51%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/drawmodelexecute.cpp.o
[ 52%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/emitsound.cpp.o
[ 54%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/events.cpp.o
[ 55%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/framestagenotify.cpp.o
[ 57%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/getviewmodelfov.cpp.o
[ 58%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/hooks.cpp.o
[ 60%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/ishltv.cpp.o
[ 61%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/overrideview.cpp.o
[ 63%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/paint.cpp.o
[ 64%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/sdlhook.cpp.o
[ 66%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/vmt.cpp.o
[ 67%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/customwidgets.cpp.o
[ 69%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui.cpp.o
[ 70%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_demo.cpp.o
[ 72%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_draw.cpp.o
[ 73%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_impl_opengl3.cpp.o
[ 75%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_impl_sdl.cpp.o
[ 76%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/imgui_widgets.cpp.o
[ 77%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/menu.cpp.o
[ 79%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/overlay.cpp.o
[ 80%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/devwindow.cpp.o
[ 82%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/legit.cpp.o
/home/tanjil/gamesneeze/src/core/menu/menu.cpp: In function ‘void Menu::drawMenu()’:
/home/tanjil/gamesneeze/src/core/menu/menu.cpp:130:15: warning: ignoring return value of ‘int system(const char*)’, declared with attribute warn_unused_result [-Wunused-result]
130 | system("xdg-open https://discord.gg/SCHsWHFJMb &"); //if it works it works lmao
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/tanjil/gamesneeze/src/core/menu/menu.cpp:138:15: warning: ignoring return value of ‘int system(const char*)’, declared with attribute warn_unused_result [-Wunused-result]
138 | system("xdg-open https://discord.gg/SCHsWHFJMb &"); //if it works it works lmao
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ 83%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/rage.cpp.o
[ 85%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/visuals.cpp.o
[ 86%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/menu/tabs/misc.cpp.o
[ 88%] Building CXX object CMakeFiles/gamesneeze.dir/src/main.cpp.o
[ 89%] Building CXX object CMakeFiles/gamesneeze.dir/src/sdk/classes/entity.cpp.o
[ 91%] Building CXX object CMakeFiles/gamesneeze.dir/src/sdk/interfaces/interfaces.cpp.o
[ 92%] Building CXX object CMakeFiles/gamesneeze.dir/src/sdk/math.cpp.o
[ 94%] Building CXX object CMakeFiles/gamesneeze.dir/src/sdk/netvars.cpp.o
[ 95%] Building CXX object CMakeFiles/gamesneeze.dir/src/utils/log.cpp.o
[ 97%] Building CXX object CMakeFiles/gamesneeze.dir/src/utils/patternscanning.cpp.o
[ 98%] Building C object CMakeFiles/gamesneeze.dir/src/core/menu/imgui/GL/gl3w.c.o
[100%] Linking CXX shared library libgamesneeze.so
[100%] Built target gamesneeze
Loading cheat...
0
[New LWP 17602]
[New LWP 17603]
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warning: Could not load shared library symbols for bin/linux64/launcher_client.so.
Do you need "set solib-search-path" or "set sysroot"?
warning: File "/lib/x86_64-linux-gnu/libthread_db-1.0.so" auto-loading has been declined by your auto-load safe-path' set to "/usr/lib:/usr/lib/". To enable execution of this file add add-auto-load-safe-path /lib/x86_64-linux-gnu/libthread_db-1.0.so line to your configuration file "/home/tanjil/.gdbinit". To completely disable this security protection add set auto-load safe-path / line to your configuration file "/home/tanjil/.gdbinit". For more information about this security protection see the "Auto-loading safe path" section in the GDB manual. E.g., run from the shell: info "(gdb)Auto-loading safe path" warning: Unable to find libthread_db matching inferior's thread library, thread debugging will not be available. warning: File "/lib/x86_64-linux-gnu/libthread_db-1.0.so" auto-loading has been declined by your auto-load safe-path' set to "/usr/lib:/usr/lib/".
warning: Unable to find libthread_db matching inferior's thread library, thread debugging will not be available.
0x00007f0a4d100680 in nanosleep () from /lib/x86_64-linux-gnu/libc.so.6
[New LWP 18955]
$1 = (void *) 0x3b5e2d00
[Inferior 1 (process 17600) detached]
GNU gdb (GDB) 9.1
Copyright (C) 2020 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.
Type "show copying" and "show warranty" for details.
This GDB was configured as "x86_64-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
http://www.gnu.org/software/gdb/bugs/.
Find the GDB manual and other documentation resources online at:
http://www.gnu.org/software/gdb/documentation/.

For help, type "help".
Type "apropos word" to search for commands related to "word".
Attaching to process 17600
[New LWP 17602]
[New LWP 17603]
[New LWP 17604]
[New LWP 17605]
[New LWP 17633]
[New LWP 17638]
[New LWP 17642]
[New LWP 17652]
[New LWP 17653]
[New LWP 17654]
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[New LWP 17710]
[New LWP 18955]

warning: Could not load shared library symbols for bin/linux64/launcher_client.so.
Do you need "set solib-search-path" or "set sysroot"?

warning: File "/lib/x86_64-linux-gnu/libthread_db-1.0.so" auto-loading has been declined by your `auto-load safe-path' set to "$debugdir:$datadir/auto-load".
--Type for more, q to quit, c to continue without paging--c
To enable execution of this file add
add-auto-load-safe-path /lib/x86_64-linux-gnu/libthread_db-1.0.so
line to your configuration file "/home/tanjil/.gdbinit".
To completely disable this security protection add
set auto-load safe-path /
line to your configuration file "/home/tanjil/.gdbinit".
For more information about this security protection see the
"Auto-loading safe path" section in the GDB manual. E.g., run from the shell:
info "(gdb)Auto-loading safe path"

warning: Unable to find libthread_db matching inferior's thread library, thread debugging will not be available.

warning: File "/lib/x86_64-linux-gnu/libthread_db-1.0.so" auto-loading has been declined by your `auto-load safe-path' set to "$debugdir:$datadir/auto-load".

warning: Unable to find libthread_db matching inferior's thread library, thread debugging will not be available.
0x00007f0a4d100680 in nanosleep () from /lib/x86_64-linux-gnu/libc.so.6
(gdb) bt
#0 0x00007f0a4d100680 in nanosleep () from /lib/x86_64-linux-gnu/libc.so.6
#1 0x00007f0a48bedee5 in ?? ()
from /home/tanjil/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/libSDL2-2.0.so.0
#2 0x00007f0a48b24cb9 in ?? ()
from /home/tanjil/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/libSDL2-2.0.so.0
#3 0x00007f0a3e2b7675 in ?? ()
from /home/tanjil/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so
#4 0x00007f0a3e2b1bb2 in ?? ()
from /home/tanjil/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so
#5 0x00007f0a3e2b1cd3 in ?? ()
from /home/tanjil/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so
#6 0x00007f0a3e4e3be9 in ?? ()
from /home/tanjil/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so
#7 0x00007f0a3e2b412c in ?? ()
from /home/tanjil/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so
#8 0x00007f0a49acfc69 in ?? ()
#9 0x00007ffcc76bb1e0 in ?? ()
#10 0x0000000000000001 in ?? ()
#11 0x00007ffcc76bb1c0 in ?? ()
#12 0x00007f0a49acfc69 in ?? ()
#13 0x00007ffcc76bb1e0 in ?? ()
#14 0x000000000103c280 in ?? ()
--Type for more, q to quit, c to continue without paging--q
Quit

Compile error (missing SDL.h)

Hello so i have recently decided to try out GameSneeze and so proceeded to install and follow instructions to compile, During compiling process i began to get errors at 5%, Here is my terminal output/// I am running Solus Linux

lunatix@psycho ~/gamesneeze $ ./toolbox.sh -b rm: cannot remove '/tmp/dumps': Operation not permitted Building cheat... -- Configuring done -- Generating done -- Build files have been written to: /home/lunatix/gamesneeze/build [ 4%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o [ 4%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o [ 4%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/backtrack.cpp.o [ 5%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o In file included from /home/lunatix/gamesneeze/src/core/features/features.hpp:2, from /home/lunatix/gamesneeze/src/core/features/autodefuse.cpp:1: /home/lunatix/gamesneeze/src/core/features/../../includes.hpp:7:10: fatal error: SDL2/SDL.h: No such file or directory 7 | #include <SDL2/SDL.h> | ^~~~~~~~~~~~ compilation terminated. make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:104: CMakeFiles/gamesneeze.dir/src/core/features/autodefuse.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... In file included from /home/lunatix/gamesneeze/src/core/features/antiaim.cpp:1: /home/lunatix/gamesneeze/src/core/features/../../includes.hpp:7:10: fatal error: SDL2/SDL.h: No such file or directory 7 | #include <SDL2/SDL.h> | ^~~~~~~~~~~~ compilation terminated. In file included from /home/lunatix/gamesneeze/src/core/features/features.hpp:2, from /home/lunatix/gamesneeze/src/core/features/autoaccept.cpp:1: /home/lunatix/gamesneeze/src/core/features/../../includes.hpp:7:10: fatal error: SDL2/SDL.h: No such file or directory 7 | #include <SDL2/SDL.h> | ^~~~~~~~~~~~ compilation terminated. make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:76: CMakeFiles/gamesneeze.dir/src/core/features/antiaim.cpp.o] Error 1 make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:90: CMakeFiles/gamesneeze.dir/src/core/features/autoaccept.cpp.o] Error 1 In file included from /home/lunatix/gamesneeze/src/core/features/backtrack.cpp:1: /home/lunatix/gamesneeze/src/core/features/../../includes.hpp:7:10: fatal error: SDL2/SDL.h: No such file or directory 7 | #include <SDL2/SDL.h> | ^~~~~~~~~~~~ compilation terminated. make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:118: CMakeFiles/gamesneeze.dir/src/core/features/backtrack.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/gamesneeze.dir/all] Error 2 make: *** [Makefile:91: all] Error 2

gdb: Permission denied

When i tried to inject by using command ./toolbox.sh -p -u -b -ld the cheat does not inject into the game and in terminal it say
Already up to date.
Unloading cheat...
0
Unloaded!
Building cheat...
-- Configuring done
-- Generating done
-- Build files have been written to: /home/niggus/Downloads/gamesneeze/build
Consolidate compiler generated dependencies of target gamesneeze
[100%] Built target gamesneeze
Loading cheat...
0
./toolbox.sh: line 59: ./gdb: Permission denied
./toolbox.sh: line 66: ./gdb: Permission denied
Successfully loaded!

The only thing that brang my attention are these 2 lines :
./toolbox.sh: line 59: ./gdb: Permission denied
./toolbox.sh: line 66: ./gdb: Permission denied
I have the script with chmod +x and i also tried with chmod 777 but there is no difference. I've tried running this script as root but then it says i can't do that so i don't know what can i do to inject this.

./toolbox.sh: line 78: cmake: command not found

tar@Linux-emerald-system:~/gamesneeze$ ./toolbox.sh -bd
Building cheat...
./toolbox.sh: line 78: cmake: command not found
make: *** No targets specified and no makefile found. Stop.

any assistance please ?
also i recommend doing a short tut on installing and configuring <3

doesn't build?

vega@mk:/gamesneeze$ sudo ./toolbox.sh -u -b
unloading cheat...
nothing to unload
building cheat...
mkdir: cannot create directory ‘build’: File exists
-- Configuring done
-- Generating done
-- Build files have been written to: /home/vega/gamesneeze/build
[ 5%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/createmove.cpp.o
[ 10%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/sdlhook.cpp.o
[ 15%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/hooks.cpp.o
[ 21%] Building CXX object CMakeFiles/gamesneeze.dir/src/core/hooks/painttraverse.cpp.o
c++: error: unrecognized command line option ‘-std=c++20’; did you mean ‘-std=c++2a’?
make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:63: CMakeFiles/gamesneeze.dir/src/core/hooks/createmove.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
c++: error: unrecognized command line option ‘-std=c++20’; did you mean ‘-std=c++2a’?
make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:102: CMakeFiles/gamesneeze.dir/src/core/hooks/sdlhook.cpp.o] Error 1
c++: error: unrecognized command line option ‘-std=c++20’; did you mean ‘-std=c++2a’?
c++: error: unrecognized command line option ‘-std=c++20’; did you mean ‘-std=c++2a’?
make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:76: CMakeFiles/gamesneeze.dir/src/core/hooks/hooks.cpp.o] Error 1
make[2]: *** [CMakeFiles/gamesneeze.dir/build.make:89: CMakeFiles/gamesneeze.dir/src/core/hooks/painttraverse.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:76: CMakeFiles/gamesneeze.dir/all] Error 2
make: *** [Makefile:84: all] Error 2
vega@mk:
/gamesneeze$
How do I fix this?

[Bug]: Crashing after game match start (on squad selection screen)

  • read this document fully before sending the issue off.
  • are running the latest commit from this repository clean without any modification.
  • and I have installed all requirements for this project as required to run. (even if you have gdb/gcc/g++, you need at the least the version we have selected in the appropriate requirement installation commands in the README.)

What happened?

I don't know so much about this hack tool.
A few commands I have tested so far still no luck.
I am using pop-os (updated)

Things I do:
load using: -p -u -b -l load successfully
config load: none just crash when start to play

Pull request successfully updated:
./toolbox.sh -p
rm: cannot remove '/tmp/dumps': Operation not permitted
hint: Pulling without specifying how to reconcile divergent branches is
hint: discouraged. You can squelch this message by running one of the following
hint: commands sometime before your next pull:
hint:
hint: git config pull.rebase false # merge (the default strategy)
hint: git config pull.rebase true # rebase
hint: git config pull.ff only # fast-forward only
hint:
hint: You can replace "git config" with "git config --global" to set a default
hint: preference for all repositories. You can also pass --rebase, --no-rebase,
hint: or --ff-only on the command line to override the configured default per
hint: invocation.
Already up to date.

If cannot be solved. Any other cheats that I can try ? (sends the working only)
-Fuzion ?
-Goesp ?
-Osiris ?
-I have tried these but seems they didn't show the "Full Guide For Linux"

Relevant log output or backtraces.

No logs since I am not load any configs

Nope imgui

/home/venomlightpro/cheats/gamesneeze/src/core/menu/imgui/imgui_widgets.cpp: In function ‘bool ImGui::CollapsingHeader(const char*, bool*, ImGuiTreeNodeFlags)’:
/home/venomlightpro/cheats/gamesneeze/src/core/menu/imgui/imgui_widgets.cpp:5795:54: warning: bitwise operation between different enumeration types ‘ImGuiTreeNodeFlags_’ and ‘ImGuiTreeNodeFlagsPrivate_’ is deprecated [-Wdeprecated-enum-enum-conversion]
5795 | flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[REMOVED EYESORE] Incomplete failed build report.

help im new at this project and keep getting this error!

any idea what is the problem?

g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’? CMakeFiles/gamesneeze.dir/build.make:285: recipe for target 'CMakeFiles/gamesneeze.dir/src/core/features/noVisualRecoil.cpp.o' failed make[2]: *** [CMakeFiles/gamesneeze.dir/src/core/features/noVisualRecoil.cpp.o] Error 1 g++: error: unrecognized command line option ‘-std=c++2a’; did you mean ‘-std=c++03’?

Total static audio channels have been used: 160 96

  • I have read this document fully before sending the issue off.
  • I am running the latest commit from this repository clean without any modification.
  • I have installed all requirements for this project as required to run.

Expected Behavior

Sound should work

Current Behavior

There is a constant, metallic-like ringing noise that can be hear whenever there's "too many" sounds playing, constantly going between loud as fuck and quiet, unhearable even. Worst occurance of it that I've found so far is on dz_frostbite.

Steps to Reproduce

  1. Inject while in main menu. Make sure menu background is ancient or whatever plays the chlorine audio file, I am unsure.
  2. Wait.
  3. Buzzing sound when shift+Tab.
    You might need a music kit to reproduce this.

Environment

OS used and version: Xubuntu 20.04 LTS

Version of GDB and from where: Ubuntu 9.2-0ubuntu1~20.04, standard Ubuntu repos

GDB backtrace, toolbox logs, or media

Error: Total static audio channels have been used: 160 96, %music/scarlxrd_02/mainmenu.mp3 97, +UI/panorama/bg_phoenixfacility_01.wav 98, +UI/panorama/bg_phoenixfacility_01.wav 99, +UI/panorama/bg_phoenixfacility_01.wav 100, +UI/panorama/bg_phoenixfacility_01.wav 101, +UI/panorama/bg_phoenixfacility_01.wav 102, +UI/panorama/bg_phoenixfacility_01.wav 103, +UI/panorama/bg_phoenixfacility_01.wav 104, +UI/panorama/bg_phoenixfacility_01.wav 105, +UI/panorama/bg_phoenixfacility_01.wav 106, +UI/panorama/bg_phoenixfacility_01.wav 107, +UI/panorama/bg_phoenixfacility_01.wav 108, +UI/panorama/bg_phoenixfacility_01.wav 109, +UI/panorama/bg_phoenixfacility_01.wav 110, +UI/panorama/bg_phoenixfacility_01.wav 111, +UI/panorama/bg_phoenixfacility_01.wav 112, +UI/panorama/bg_phoenixfacility_01.wav 113, +UI/panorama/bg_phoenixfacility_01.wav 114, +UI/panorama/bg_phoenixfacility_01.wav 115, +UI/panorama/bg_phoenixfacility_01.wav 116, +UI/panorama/bg_phoenixfacility_01.wav 117, +UI/panorama/bg_phoenixfacility_01.wav 118, +UI/panorama/bg_phoenixfacility_01.wav 119, +UI/panorama/bg_phoenixfacility_01.wav 120, +UI/panorama/bg_phoenixfacility_01.wav 121, +UI/panorama/bg_phoenixfacility_01.wav 122, +UI/panorama/bg_phoenixfacility_01.wav 123, +UI/panorama/bg_phoenixfacility_01.wav 124, +UI/panorama/bg_phoenixfacility_01.wav 125, +UI/panorama/bg_phoenixfacility_01.wav 126, +UI/panorama/bg_phoenixfacility_01.wav 127, +UI/panorama/bg_phoenixfacility_01.wav 128, +UI/panorama/bg_phoenixfacility_01.wav 129, +UI/panorama/bg_phoenixfacility_01.wav 130, +UI/panorama/bg_phoenixfacility_01.wav 131, +UI/panorama/bg_phoenixfacility_01.wav 132, +UI/panorama/bg_phoenixfacility_01.wav 133, +UI/panorama/bg_phoenixfacility_01.wav 134, +UI/panorama/bg_phoenixfacility_01.wav 135, +UI/panorama/bg_phoenixfacility_01.wav 136, +UI/panorama/bg_phoenixfacility_01.wav 137, +UI/panorama/bg_phoenixfacility_01.wav 138, +UI/panorama/bg_phoenixfacility_01.wav 139, +UI/panorama/bg_phoenixfacility_01.wav 140, +UI/panorama/bg_phoenixfacility_01.wav 141, +UI/panorama/bg_phoenixfacility_01.wav 142, +UI/panorama/bg_phoenixfacility_01.wav 143, +UI/panorama/bg_phoenixfacility_01.wav 144, +UI/panorama/bg_phoenixfacility_01.wav 145, +UI/panorama/bg_phoenixfacility_01.wav 146, +UI/panorama/bg_phoenixfacility_01.wav 147, +UI/panorama/bg_phoenixfacility_01.wav 148, +UI/panorama/bg_phoenixfacility_01.wav 149, +UI/panorama/bg_phoenixfacility_01.wav 150, +UI/panorama/bg_phoenixfacility_01.wav 151, +UI/panorama/bg_phoenixfacility_01.wav 152, +UI/panorama/bg_phoenixfacility_01.wav 153, +UI/panorama/bg_phoenixfacility_01.wav 154, +UI/panorama/bg_phoenixfacility_01.wav 155, +UI/panorama/bg_phoenixfacility_01.wav 156, +UI/panorama/bg_phoenixfacility_01.wav 157, +UI/panorama/bg_phoenixfacility_01.wav 158, +UI/panorama/bg_phoenixfacility_01.wav 159, +UI/panorama/bg_phoenixfacility_01.wav 160, +UI/panorama/bg_phoenixfacility_01.wav 161, 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game crashing instantly while injecting libgamesneeze.so

Tried injecting with toolbox and crash, using kubo injector too. i even tried osiris injection script on libgamesneeze.so but nothing.

did a Backtrace:
#0 0x00007f96113e223f in __GI___clock_nanosleep (clock_id=clock_id@entry=0,
flags=flags@entry=0, req=0x7ffd67918330, rem=0x7ffd67918320)
at ../sysdeps/unix/sysv/linux/clock_nanosleep.c:78
#1 0x00007f96113e7ec7 in __GI___nanosleep (requested_time=,
remaining=) at nanosleep.c:27
#2 0x00007f960e7aeee5 in ?? ()
from /home/joao/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/libSDL2-2.0.so.0
#3 0x00007f960e6e5cb9 in ?? ()
from /home/joao/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/libSDL2-2.0.so.0
#4 0x00007f960019224e in ?? ()
from /home/joao/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so
#5 0x00007f960018e4c2 in ?? ()
from /home/joao/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so
#6 0x00007f960018e5ea in ?? ()
from /home/joao/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so
#7 0x00007f9600382699 in ?? ()
from /home/joao/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/bin/linux64/engine_client.so

my distro: Mint 20.3
alredy downloaded the packages needed.

Any ideas?

Can't inject the cheat

Whenever I try injecting this comes out and then the menu won't open
rm: cannot remove '/tmp/dumps': Operation not permitted
Loading cheat...
Successfully injected!

Feature Requests :)

Ok so first of all thanks for creating this, I was stuck with missedIT for a long time and this looks very promising. I want to see that it gets improved and may even tap aimware or gamesense in the future lol. So I have a small list of features that could benefit a "hvh" or "rage" cheat like this.

<-----Features----->

  1. Auto Strafe
  2. Third Person key bind
  3. LocalPlayer ESP (like fake and real chams)
  4. Weapon Groups for Aim/Trig
  5. Autoshoot
  6. No Smoke
  7. Name changer
  8. Fake Prime
  9. MM Rank and CS:GO Level Changer

The antiaim also flickers in and out when active.

Anyway THANKS FOR RELEASING THIS AND PLEASE DON'T ABANDON THIS PROJECT LINUX USERS DESERVE TO TAP WINDOWS USERS

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