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ray-marching's Introduction

Ray Marching

Experimenting with using ray marching to render signed distance functions in Unity. This is just a test project, so beware! It is very unoptimized and incomplete. See my video on this project here: https://www.youtube.com/watch?v=Cp5WWtMoeKg

To run this project you'll need to open it in the Unity game engine: https://unity3d.com/

Rendering of mandelbulb fractal: Mandelbulb Simple scene showing cutting and blending operations: Scene

ray-marching's People

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ray-marching's Issues

Making in a VR simulation

This is not an issue, but I don't know how to add it to the project community (I'm a noob at GitHub)

Basically, I tried to make this project into VR. Really challanging, and still buggy.
But you can download the VR version here : MY ITCH

The 2 small problems :

  1. You spawn in the center (move using the left joystick)
  2. The fractal follow you eyes.

For now. Maybe I'm going to correct in the future.
Have a good day reader ! ^^

[Unity 2018.3.6f1] Unity freezes when adjusting Fractal Power value in Mandelbulb scene

This is a wonderful demonstration of what Unity is capable of. Thank you for sharing it.

When adjusting the Fractal Power value in the Mandelbulb scene, Unity will freeze. If adjusted in the editor out of play mode, in the editor in play mode, or in a build of the scene, the editor/build will freeze.

I tried only incrementing the Fractal Power on a button hold, and it would run fine until I pressed the button. The value would increment slightly, and the bulb would visually adjust, then the editor/build would freeze.

Also, the script associations in the scene (1 on Main Camera, and 2 on its child object Camera) were broken.

URP

Can this be used for Universal render pipeline?

Background Flicker Black

When I move the mouse/shapes in the shapes scene, the background/skybox changes to black for some frames and then back to the skybox. (Is working in playmode with no problems)

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