ryanjon2040 / rts-community-project Goto Github PK
View Code? Open in Web Editor NEWLets build an RTS Game with Unreal Engine 4!
Lets build an RTS Game with Unreal Engine 4!
Is the code from this project free to use?
For an own project for example?
Selecting a unit does not show the selection decal. It works when selecting multiple units but not for a single unit.
when i tried to upgrade it to 4.14 plugin recompile failed with msb305 error
I am currently running the RTS Community Project on Unreal Engine 4, Engine Version 4.6.1 and I have run into a couple of things that are causing issues.
First of all, the BP_ConstructionManager seems to have a "Create Event" node that apparently needs a the user to choose a function from the drop down list within this node. There are two visible options to choose from from the said drop down list.
A): FinishConstruction(Proxy)
or
B): OnConstructionComplete(Proxy)
Both of which I don't know what the do at the current time. And from what I can tell choosing either and then play testing, then stop play testing will reset this node so that when you click "Play" in the editor; you are asked to fix the same error again. Before continuing to play test again.
The second issue I have run into while play testing is that when clicking to place a structure/building seems to do nothing. Well, except create (in my case) a Barracks Proxy object that can be seen in the Scene Outliner.
What are causing these issues to happen and how do I fix them?
Thanks.
Is the project dead or will here come more?
Getting a problem when opening the project. The victory plugin was built on a different version and cannot be built on 4.5.
So I'm playing around with this and I can't seem to figure out how character movement is implemented, or if it actually is at all, in the test map. Any thoughts?
I'm researching rts options and came across this project. What's the license? MIT? Something else? Thanks.
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