I am currently running the RTS Community Project on Unreal Engine 4, Engine Version 4.6.1 and I have run into a couple of things that are causing issues.
First of all, the BP_ConstructionManager seems to have a "Create Event" node that apparently needs a the user to choose a function from the drop down list within this node. There are two visible options to choose from from the said drop down list.
A): FinishConstruction(Proxy)
or
B): OnConstructionComplete(Proxy)
Both of which I don't know what the do at the current time. And from what I can tell choosing either and then play testing, then stop play testing will reset this node so that when you click "Play" in the editor; you are asked to fix the same error again. Before continuing to play test again.
The second issue I have run into while play testing is that when clicking to place a structure/building seems to do nothing. Well, except create (in my case) a Barracks Proxy object that can be seen in the Scene Outliner.
What are causing these issues to happen and how do I fix them?
Thanks.