Comments (1)
Merge Notes:
I'm still not entirely sold on this implementation of an in-app feedback form. It feels clunky, due to the WebBrowserObject's obsolete rendering engine - that being said, I don't feel like the app warrants the additional install requirement of WebView2 or the extra size of CefSharp for the application just for something so minor. Maybe it is better just to have the link open a webbrowser? Or maybe we should embrace the game tools focus a tad more and provide in-app online tools, e.g. access to wiki, calculators, growth times, etc
from stardew-valley-mod-manager.
Related Issues (20)
- [Issue] Theme doesn't carry over after updating. HOT 2
- [Issue] Stardew Valley WebTools HOT 1
- [Issue] Stardew Valley WebTools crashes on Startup HOT 2
- [Issue] Current release has incorrect version number.
- [Issue] Can't launch Stardew Valley Mod Manager from Setup
- [Issue] Colour Profile does not carry over through Update Migration
- [Request] Feature: Add support for Nexus Mods API to update Mods without opening a web browser HOT 8
- [Issue] Enabling mod points to wrong path HOT 2
- [Issue] To update a mod you have to disable it, then uninstall it, before installing the update.
- [Issue] Some mods are unable to be overwritten by the modpack installer HOT 1
- [Issue] Application allows the user to enable/disable mods whilst game is active
- [Feature] Mod Categorization within the Mod List HOT 1
- [Issue] Stardew directory auto-detection includes the executable name in the path.
- [Issue] Access to path is denied, during mod uninstallation
- [Issue] Unhandled exception when updating Mod Manager
- [Feature] Print Logs for when users encounter an error or issue, so they can be better examined.
- [Issue] When mass uninstalling mods, the "Are you sure" prompt is shown for each individual mod.
- [Issue] When click-drag selecting multiple disabled mods, the enable button does not become clickable.
- [Issue] Splash Screen and Main Dashboard experience visual performance issues
- [Issue] SDVMP Generator allows you to click "Create Modpack" while a modpack is being created.
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