Comments (1)
Hi there,
Thanks for submitting this. Unfortunately, this is actually the intended behavior. The intention behind the mod manager was to eliminate the need to go into the mod directory in general, and to simplify installing and managing mods for a more general audience that may not feel comfortable delving into game files and stuff.
I'm going to keep this issue open and re-categorise it as a suggestion and look at maybe adding categories as a feature to the mod manager - but as it stands, it would take a significant re-write of how the application works to be able to determine whether a top level folder - or a sub level folder - is a mod or not and then list them. I think instead, I'd rather add a built in category label which doesn't affect the folder hierarchy.
I hope that all makes sense, and thanks for giving the mod manager a try!
from stardew-valley-mod-manager.
Related Issues (20)
- [Feature] Print Logs for when users encounter an error or issue, so they can be better examined.
- [Issue] When mass uninstalling mods, the "Are you sure" prompt is shown for each individual mod.
- [Issue] When click-drag selecting multiple disabled mods, the enable button does not become clickable.
- [Issue] Splash Screen and Main Dashboard experience visual performance issues
- [Issue] SDVMP Generator allows you to click "Create Modpack" while a modpack is being created.
- [Issue] Theme doesn't carry over after updating. HOT 2
- [Issue] Stardew Valley WebTools HOT 1
- [Issue] Stardew Valley WebTools crashes on Startup HOT 2
- [Issue] Current release has incorrect version number.
- [Issue] Can't launch Stardew Valley Mod Manager from Setup
- [Issue] Colour Profile does not carry over through Update Migration
- [Request] Feature: Add support for Nexus Mods API to update Mods without opening a web browser HOT 5
- [Issue] Enabling mod points to wrong path HOT 2
- [Issue] To update a mod you have to disable it, then uninstall it, before installing the update.
- [Issue] Some mods are unable to be overwritten by the modpack installer HOT 1
- [Issue] Application allows the user to enable/disable mods whilst game is active
- [Issue] Stardew directory auto-detection includes the executable name in the path.
- [Issue] Access to path is denied, during mod uninstallation
- [Issue] Unhandled exception when updating Mod Manager
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