Comments (8)
maybe a little blue grass might motivate you 😉
from stardew-valley-mod-manager.
Title says it all, just ask the user for their personal API key to use this feature of the mod manager. It would make it much more convenient for the user to update their mods.
Apologies for the delay, this project has not been on the front runner for a little while as I had added most of the features I'd wanted and was lacking time and motivation to implement much else. I'll be looking at this one for a future update!
from stardew-valley-mod-manager.
I've been working on an update to the mod manager (selfishly, when I'm about to start a new modded multiplayer save with my friends, I get re-inspired to touch this program). This is definitely on the radar as a feature, though it might take some time for me to implement.
Since this application started as a tool to help my friends get started with mods, it was never written efficiently or (putting it bluntly) very well at all, so there's a lot of code that needs cleanup before I can start adding more complex features.
TLDR: I'm gonna look at adding this when I can, the blue grass in fact did motivate me. Thanks for your patience while I work on this :)
CC:
@MN4444
@villainous-j
from stardew-valley-mod-manager.
I've been working on an update to the mod manager (selfishly, when I'm about to start a new modded multiplayer save with my friends, I get re-inspired to touch this program). This is definitely on the radar as a feature, though it might take some time for me to implement. Since this application started as a tool to help my friends get started with mods, it was never written efficiently or (putting it bluntly) very well at all, so there's a lot of code that needs cleanup before I can start adding more complex features.
hah! as a developer myself i can understand this very much.
TLDR: I'm gonna look at adding this when I can, the blue grass in fact did motivate me. Thanks for your patience while I work on this :)
very good very good, please no stress and don't let it take you away too far from the farm.
from stardew-valley-mod-manager.
hah! as a developer myself i can understand this very much.
Ah, if it isn't the consequences of my own actions! Rapid app development, am I right?
very good very good, please no stress and don't let it take you away too far from the farm.
With the exception of the Stardew Valley Orchestral Concert next week, I'm free of Stardew until my next modded save starts in about a month (if I'm able to get everyone to agree on a schedule by then!).
I'm pushing out a bug fix update soon and then I'll have time to work on some code cleanup and new features <3 Thanks for your patience again!
from stardew-valley-mod-manager.
Related Issues (20)
- [Issue] Theme doesn't carry over after updating. HOT 2
- [Issue] Stardew Valley WebTools HOT 1
- [Issue] Stardew Valley WebTools crashes on Startup HOT 2
- [Issue] Current release has incorrect version number.
- [Issue] Can't launch Stardew Valley Mod Manager from Setup
- [Issue] Colour Profile does not carry over through Update Migration
- [Issue] Enabling mod points to wrong path HOT 2
- [Issue] To update a mod you have to disable it, then uninstall it, before installing the update.
- [Issue] Some mods are unable to be overwritten by the modpack installer HOT 1
- [Issue] Application allows the user to enable/disable mods whilst game is active
- [Feature] Mod Categorization within the Mod List HOT 1
- [Issue] Stardew directory auto-detection includes the executable name in the path.
- [Issue] Access to path is denied, during mod uninstallation
- [Issue] Access denied when trying to install modpack HOT 3
- [Feature] Print Logs for when users encounter an error or issue, so they can be better examined.
- [Issue] When mass uninstalling mods, the "Are you sure" prompt is shown for each individual mod.
- [Issue] When click-drag selecting multiple disabled mods, the enable button does not become clickable.
- [Issue] Splash Screen and Main Dashboard experience visual performance issues
- [Issue] SDVMP Generator allows you to click "Create Modpack" while a modpack is being created.
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