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RyanWalpole avatar RyanWalpole commented on June 28, 2024

doModListPopulate( );
Added the following:

foreach (string folder in Directory.GetDirectories(EnabledModList))
            {
                Mods.Items.Add(Path.GetFileName(folder));
            }

Check_Click( );
Now when the user clicks the check button, before checking the manifest file it determines whether the mod is inactive or active to get the correct file path:

if(File.Exists(Properties.Settings.Default.InactiveModsDir + @"\" + Mods.SelectedItem.ToString() + @"\manifest.json"))
            {
                Properties.Settings.Default.IsUpdateModInactive = true;
                Properties.Settings.Default.Save();
            }
            else
            {
                Properties.Settings.Default.IsUpdateModInactive = false;
                Properties.Settings.Default.Save();
            }

So that when the population happens, it determines which file path to use:

string ModManifest = Properties.Settings.Default.InactiveModsDir + @"\" + Mods.SelectedItem.ToString() + @"\manifest.json";
string ModManifestActive = Properties.Settings.Default.ModsDir + @"\" + Mods.SelectedItem.ToString() + @"\manifest.json";

if (Properties.Settings.Default.IsUpdateModInactive == false)
                {
                    Manifest.LoadFile(ModManifestActive, RichTextBoxStreamType.PlainText);
                }
                else
                {
                    Manifest.LoadFile(ModManifest, RichTextBoxStreamType.PlainText);
                }

from stardew-valley-mod-manager.

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