Comments (3)
Add following code to FormClosing event of both forms:
private void FirstRunSetup_Complete_FormClosed(object sender, FormClosedEventArgs e)
{
Application.Exit();
}
This does not get executed when the form is "hidden" which is what happens when completing the setup.
Additionally, have made it so the completion of the setup goes to Splash.cs
instead of MainPage, to avoid any errors from #18 if the user hasn't run SDV yet
from stardew-valley-mod-manager.
Move to testing to see if this has been resolved.
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Testing Report
Issue has been resolved in current alpha build
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Related Issues (20)
- [Issue] Theme doesn't carry over after updating. HOT 2
- [Issue] Stardew Valley WebTools HOT 1
- [Issue] Stardew Valley WebTools crashes on Startup HOT 2
- [Issue] Current release has incorrect version number.
- [Issue] Can't launch Stardew Valley Mod Manager from Setup
- [Issue] Colour Profile does not carry over through Update Migration
- [Request] Feature: Add support for Nexus Mods API to update Mods without opening a web browser HOT 8
- [Issue] Enabling mod points to wrong path HOT 2
- [Issue] To update a mod you have to disable it, then uninstall it, before installing the update.
- [Issue] Some mods are unable to be overwritten by the modpack installer HOT 1
- [Issue] Application allows the user to enable/disable mods whilst game is active
- [Feature] Mod Categorization within the Mod List HOT 1
- [Issue] Stardew directory auto-detection includes the executable name in the path.
- [Issue] Access to path is denied, during mod uninstallation
- [Issue] Unhandled exception when updating Mod Manager
- [Feature] Print Logs for when users encounter an error or issue, so they can be better examined.
- [Issue] When mass uninstalling mods, the "Are you sure" prompt is shown for each individual mod.
- [Issue] When click-drag selecting multiple disabled mods, the enable button does not become clickable.
- [Issue] Splash Screen and Main Dashboard experience visual performance issues
- [Issue] SDVMP Generator allows you to click "Create Modpack" while a modpack is being created.
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