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zombie's Issues

Debug build crashed due to sceneData->aggregateInstancePtrs being cleaned up?

Hi Rohan,

When I run demo with bvc.json, it crashed at

return sceneData->soups.size() > 0 ? sceneData->aggregateInstancePtrs[0] : nullptr;

It seems that within fcpw.inl: inline void Scene<DIM>::build(const AggregateType& aggregateType, bool vectorize, bool printStats, bool reduceMemoryFootprint), aggregateInstancePtrs and aggregateInstances will be reset if there is only 1 aggregate instance.

I have yet to dig into the detail of your fcpw/zombie implementation, but my temporary fix for this issue is simply returning sceneData->aggregate if aggregateInstancePtrs is empty.

Though, release built work magically with disabled indexing check for std::vector under MSVC's implementation and it could fetch the correct aggregate somehow. =D

Best!

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