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Markus Worchel's Projects

botsch-kobbelt-remesher-libigl icon botsch-kobbelt-remesher-libigl

Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with the libigl geometry processing library

cgal icon cgal

The public CGAL repository, see the README below

differentiable_volumetric_rendering icon differentiable_volumetric_rendering

This repository contains the code for the CVPR 2020 paper "Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision"

diffvg icon diffvg

Differentiable Vector Graphics Rasterization

fastsweep icon fastsweep

Efficient Eikonal equation solver using CUDA

gamestate4net icon gamestate4net

Gamestate integration framework which can be used with Steam's gamestate integration

hdr-imaging icon hdr-imaging

An implementation of "Paul E. Debevec, Jitendra Malik, Recovering High Dynamic Range Radiance Maps from Photographs, SIGGRAPH 1997."

igr icon igr

Implicit Geometric Regularization for Learning Shapes

libigl icon libigl

Simple C++ geometry processing library.

meshzoo icon meshzoo

:tiger: :cow: :panda_face: A collection of meshes for canonical domains

mitsuba2 icon mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

nvdiffrast icon nvdiffrast

Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering

redner icon redner

Differentiable rendering without approximation.

saic_depth_completion icon saic_depth_completion

Official implementation of "Decoder Modulation for Indoor Depth Completion" https://arxiv.org/abs/2005.08607

sketch icon sketch

Small physics playground for simulating forces acting upon rigid bodies

tiny-cuda-nn icon tiny-cuda-nn

Lightning fast & tiny C++/CUDA neural network framework

umbra icon umbra

UMBRA: A Concurrent, Interactive 3D Viewer for Python

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