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seanohue avatar seanohue commented on May 29, 2024

I like the idea of making a base concept that Quests and Achievements extend from. The base could even just be an Achievement, and the Quest would just add a concept of an event or prerequisite that begins the quest, as well as potentially being time-based (i.e., slay the dragon within 3 days or the maiden will perish).

In addition, quests could be attached to entities that give them (a special item, a specific room, or an NPC as mentioned in the examples. And each would have different related commands.

If we go down that route, it'd make sense to have the base achievement and quest class in the core and have related commands be in the core-bundle.

from ranviermud.

shawncplus avatar shawncplus commented on May 29, 2024

Next step: implementing quest commands and having NPCs be quest givers

from ranviermud.

shawncplus avatar shawncplus commented on May 29, 2024

I'm moving Achievements to a separate tasks for the future

from ranviermud.

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