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shawncplus avatar shawncplus commented on September 27, 2024

In terms of how players connect to your game the engine is completely agnostic, the relevant docs section is here: http://ranviermud.com/extending/server/

There are example bundles for connecting via telnet or websocket but literally anything that you can write in node to accept a player connection is possible. You just need to write a socket adapter so the engine can write to the player.

As far as authentication goes that's another thing the engine is agnostic about. The example bundle has MUD style login but you don't need to do that, you can authenticate the player however you want.

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IngwiePhoenix avatar IngwiePhoenix commented on September 27, 2024

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shawncplus avatar shawncplus commented on September 27, 2024

During player creation you have to give them their default attributes.

https://github.com/RanvierMUD/ranviermud/blob/staging/bundles/ranvier-input-events/input-events/finish-player.js#L13

You also don't have to do it at creation, you can programatically add attributes to players/NPCs with the addAttribute method

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shawncplus avatar shawncplus commented on September 27, 2024

If you have more questions feel free to hop in the slack, the link is on the repo page

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