Comments (2)
This sounds like your base value is wrong. Make sure you're setting the base value to the max and then decreasing with lowerAttribute
. You can look at the favor
attribute used by the example paladin class which does exactly like you describe and does, in fact, lower by 1 per regen tick.
The favor
attribute gets added to the player in bundles/ranvier-classes/classes/paladin.js
you can see that it does player.addAttribute('favor', 10, -10);
which says "Give the player a favor attribute with a max of 10 but start it at 0"
from ranviermud.
Haven't heard anything new on this, assuming no work needed
from ranviermud.
Related Issues (20)
- Rudimentary way to specify other required bundles
- Question: Integration into existing system HOT 4
- Computed Attributes RFC HOT 9
- NPC properties and inheritance HOT 2
- Scriptable Areas RFC HOT 2
- 3.x TODO List
- Player Character Duplication HOT 1
- Equipment Slot Manager HOT 10
- 3.0 - Help Files (YAML Directories) Not Loading After Data Handling Merge HOT 2
- Comment incorrectly suggests that a tick is "every half second" HOT 4
- NPC Metadata is shared amongst instances of the same NPC HOT 7
- Command Lag
- slack invitation has expired HOT 1
- Last line character cut off using netcat - is this some \n vs \r\n issue? HOT 1
- npm start includes options that aren't supported in the current ranvier script
- How to localize exit names HOT 6
- How to create a dungeon? HOT 1
- find module 'ranvier-telnet' HOT 1
- impossible git clone and install bundle
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