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libstdaudio's Introduction

libstdaudio

This is an implementation of the standard audio API for C++ proposed in P1386.

The latest published revision of this proposal can always be found at https://wg21.link/p1386.

Disclaimer

This implementation is still a work in progress and may have some rough edges, but it does attempt to follow the API design presented in P1386. It does not exactly match P1386, though: as we discover issues and improvements, they might be implemented here first before they appear in the next P1386 revision.

Currently, this implementation works on macOS. We plan to get Windows and Linux implementations done as soon as possible.

Repository structure

include contains the audio header, which is the only header users of the library should include. It also contains the header files of the different classes and functions, prefixed with __audio_. Please refer to these header files for a documentation of the API as implemented here. (We plan to set up proper documentation soon.)

examples contains several example apps, which you can compile and run out of the box, and play around with to get a feel for how to use the library:

  • print_devices lists the currently connected audio devices and their current configurations.

  • white_noise plays white noise through the default output device.

  • sine_wave plays a 440 Hz sine wave sound through the default output device.

  • melody synthesises a short melody using a square wave generator, and plays it through the default output device.

  • level_meter measures the input volume through the microphone, and continuously outputs the current maximum value on cout.

test contains some unit tests written in Catch2.

How to use

This library uses CMake. It is header-only: simply include the audio header to use it. However, you must also link against the native audio backend to compile (see CMAKE_EXE_LINKER_FLAGS in CMakeLists.txt).

libstdaudio's People

Contributors

gsomberg314 avatar gsomberg-echtra avatar klaim avatar

Watchers

James Cloos avatar

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