Related Issues (20)
- `BindableList` mutation operations are unsafe with certain binding patterns HOT 2
- Using o!f in a VR overlay with touchscreen emulation results in a crash HOT 2
- Consider adding AV1 support to the VideoDecoder HOT 2
- Reduce FFmpeg binary size HOT 2
- `TextureAtlas` isn't using space efficiently HOT 1
- Veldrid SPIRV changes not being reflected on iOS HOT 2
- `KeyboardHandler` may arbitrarily get disabled HOT 1
- `GameHost.ChooseAndSetupRenderer()` silences exceptions from `CreateWindow()`
- System-wide iPad gestures produce a click event on activation HOT 3
- iOS password is visible on correction bar on keyboard HOT 1
- Add hardware decoding support on Linux platforms (VA-API, VDPAU)
- Game won't launch in Android Emulator: `DllNotFoundException: libveldrid-spirv` HOT 2
- .NET MAUI 6 has been unsupported for some time (preventing iOS 17 support) HOT 7
- Throw against having the same dependency resolved in BDL and as a property HOT 2
- TriggerPressed/Released doesn't follow propogation expectations.
- `ConfigManager.SetDefault` should not fail when the stored bindable is of a different type HOT 7
- Window forgets unmaximized size when leaving borderless mode (while maximized)
- IncrementalBSplineBuilder fails to add control points at start of input path
- Circle doesnt obey Masking of CircularContainer HOT 1
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