Comments (7)
Your discord message implies this is only for .NET 6, when in fact it applies to every LTS .NET version, including the upcoming .NET 8. So I wanted to clear this confusion and say that this will be a recurring problem if not dealt within 6 months of a new .NET release.
from osu-framework.
which has been "prematurely" out of support for some time now
The page you linked promises 6 months of support after the release of a new version. .NET MAUI 6 reached EoL exactly 6 months after .NET MAUI 7 released, I don't see anything premature there. The oddity is that .NET 6 is supported while MAUI 6 isn't.
Since .NET releases yearly, and MAUI follows that cycle, that gives 12+6 = 18 months of support for MAUI, which matches the STS version of .NET. LTS versions (.NET 6, 8, 10...) get 3 years of support, but MAUI will always be at 18 months.
This basically invalidates the "long term" part of LTS for every .NET project targeting mobile, as every release will get 18 months flat. We will have to update to the latest .NET version 6 months after its release. I don't see this being too bad, as we just bump a number, get a performance boost and new features.
from osu-framework.
which has been "prematurely" out of support for some time now
The page you linked promises 6 months of support after the release of a new version. .NET MAUI 6 reached EoL exactly 6 months after .NET MAUI 7 released, I don't see anything premature there.
Prematurely in relation to .NET 6βs lifetime itself, not with regards to whatβs promised in that page.
from osu-framework.
You're right, I misread their support policy.
Since .NET releases happen once a year, I think it wouldn't hurt to bump the SDK targets every now and then as you mentioned already.
One concern that was mentioned before is that, while bumping .NET affects performance positively, it could also likely affect it negatively (recall song select search becoming slow on .NET 5, and beatmap imports becoming extremely slow on macOS on .NET 5/6).
But it's still once per year, so I'm not sure if that concern holds much value given the time window.
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I don't see this being too bad, as we just bump a number, get a performance boost and new features.
I'll just say that based on prior experience, this is naive thinking. .NET bumps almost invariably take much more effort than that. It's really not just "bumping a number", sometimes not entirely due to code issues itself, but also due to issues related to the tooling etc.
from osu-framework.
It's also a hard one to decide on. If you allow higher SDKs to run the project, we will inevitably get people with net6 and net7 installed side-by-side suddenly running into issues and reporting the project not working on a clean checkout. Which is why we have things hard-locked right now.
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As long as we have global.json
configured for the CLI to operate on .NET 7, we should hopefully not run into conflict from having both SDKs installed (assuming we update all projects together to .NET 7, not just part of them).
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Related Issues (20)
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- Flickering on fullscreen Vulkan (AMD gpu, Windows)
- SDL3: Segfault on wayland backend HOT 5
- System.AccessViolationException when reloading `TestSceneTextureUploadPerformance` on vulkan HOT 1
- Platforms other than Windows crash when last windowed mode is borderless in latest master HOT 1
- AddFont() Method can't find my font. HOT 5
- Border smoothness is lost on Android devices HOT 1
- Vulkan renderer causes the game to crash after getting to results screen HOT 2
- Fixing windows ink tablet events on SDL3 HOT 1
- Hard crash on Android due to conflicting linux and android SDL3 libs HOT 1
- README file list outdated .NET SDK version HOT 1
- Multiline text box? HOT 1
- Vscode SampleGame prelaunch tasks typoed
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