Comments (6)
Niantic removed them from all Pokemon a little while ago as they are done in Unity magic now. If there are a few leftovers in the repo that's because we haven't updated them I guess haha.
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I'm not sure if it's entirely "Unity Magic". For what it's worth, the only time we get to see walking animations in-game is when the Pokรฉmon is your buddy, so I'd say it's more likely that the walking animations are downloaded/streamed only for your specific buddy. This might be worth investigating...?
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Unity magic is just the term we use to explain Unity features outside of standard FBX files. There are animations rigs that define the animations instead of them being part of the FBX file. I believe these need to be loaded in Unity to be used, but not 100% on that.
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Update to this, from doing more digging (and discussing with @Lilcooldoode via Discord), the current system in the game doesn't appear to have any animations with the exports we can find.
But the new Addressable system that is replacing the current system does them in their exports, so we are investigating what is required to add/support these and how maintainable these are.
Both appear to use overrides to set the animators.
Re-opening this ticket to consider this.
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So we can export the animations, but they are very time-consuming to do so for all Pokemon, so we think we'll move to a request system. If there are specific Pokemon you are looking for, let us know and we'll see if we can pull them. Thanks! Closing.
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It would be nice if the method for animation extraction was documented, so you are not forced to do it all yourselves, or so a tool can be written do to the conversion ๐
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Related Issues (20)
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