Comments (7)
I too am using the Addressable Asset from GitHub for similar tools, and am immensely grateful for all the work you have been putting into this over the years. I also feel your pain, and sympathise with you, in every way. I am not asking you to continue working on a project you no longer enjoy working on, but I wanted to make this post to let you know that besides @BartmanEH, there is at least ONE other person who would also love a way to, in the future, be able to access future 2D sprites.
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Since we're sharing, I might as well.
I also use your Github repo to show GO-specific 'mon sprites on a website I run (www.pokecenterblog.pt, if you're interested).
Currently I've been on top of the scratch folder on Google Drive, since that's the place that's been updated the most.
Like @tlundse said, there are people who would love a way to access the sprites.
Thank you for all that you have done for the community.
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Thanks for all your comments. :) The last time they changed Pokemon sprites was a few months ago when they changed how their newer asset systems get delivered. Before that, it was a few years before the last change. So probably safe for a while that they won't change things again, but honestly who knows?
I've been meaning to update the main repo from the scratch folder but motivation haha. If anyone wanted to make a PR though moving the assets they need into the addressable asset folder from the scratch folder I can merge it in the meantime. It's nothing fancy, the sprites in the Texture2D folders get moved into the 256 folders and the sprites in the actual sprite folder are moved into the regular Pokemon folder (both under the addressable assets folder in their respective directories).
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Well I’ve never done a PR… how exciting! I’m not sure about anything but the 256 stuff, but I’ll have a go
Edit:
the sprites in the Texture2D folders get moved into the 256 folders and the sprites in the actual sprite folder are moved into the regular Pokemon folder (both under the addressable assets folder in their respective directories).
I copied the two assets from the Texture2D folders into the 256 folder but I don’t know what the ‘sprites’ are as I’ve never referenced them.
I made a PR (my first ever) for the two assets referenced in the OP.
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Cool thanks! Merged.
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Well I messed up: looks like I added Images/Pokemon - 256x256/Addressable Assets/pm143.cNIGHTCAP.s.icon.png.png
but of course it should be Images/Pokemon - 256x256/Addressable Assets/pm143.cNIGHTCAP.s.icon.png
let me see if I can PR that change.
Edit: I think I figured it out; deleted improperly named file and uploaded properly named file and made a PR. Apologies for arguably just creating more work for you.
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thank you for your continued hard work mining assets!
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Related Issues (20)
- Fall 2022 Loading Screen HOT 1
- Hisuian Sneasel model appears to be missing HOT 1
- Index files for texts HOT 3
- Hindi and Thai HOT 3
- Missing Adressable Assets HOT 1
- New shiny galarian slowpoke
- missing assets: Ponyta/Rapidash wearing a Candela-themed accessory HOT 10
- pm25.fWCS_2023.s.icon.png missing HOT 3
- shiny assets for Slowpoke (pm79) wearing a hat (Detective Pikachu Returns event) HOT 7
- shiny assets for Eevee with Safari hat and "Eevolutions" HOT 2
- LF: assets for Mega Garchomp HOT 1
- LF: shiny 256x256 assets for Jigglypuff family wearing a ribbon HOT 2
- missing mouth textures
- Missing some recent moves' names
- Missing ic_paldea
- GO Rocket Leader models missing HOT 1
- LF 256x256 assets for Cottonee family w Flower Crown HOT 2
- missing 256x256 shiny assets for Mega Heracross HOT 1
- LF Slakoth family wearing a visor shiny asset HOT 1
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