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area-model-algebra's Issues

Area Model Algebra Main checklist

Design

  • Sim folder and design doc created (Date: //)
  • Sim suggestions doc reviewed
  • Learning goals and standards identified (Date: //)
  • Design concept complete (Date: //)
  • Wireframes complete (Date: //)
  • Mockups complete (Date: //)
    • Mockups checked for colorblind and greyscale
  • Features for PhET-iO discussion
  • Interviews complete (Date: //)
    • Results reported to team
    • Notes pasted into design doc
    • Back-up of interviews
  • Lead designer "sign off" (Date: //)
    • Performance acceptable
    • Carefully review ?showPointerAreas
    • No new feature requests
  • Pre-publication items
    • Auxilary screenshots (up to 3 additional)
    • Accessories (keywords, categories, description, learning goals, related sims, NSDL)
    • Teacher Guide created, uploaded, and added to sim design folder
    • Add an activity
    • Sim primer draft
  • Post-publication items
    • Add to Edmodo
    • Add to Gooru (signed in as phethelp)
    • Sim primer (create issue, publish ideally within 1 month of live sim)
    • Hold postmortem if applicable (Date: //)

Implementation

  • Repository created (Date: 01/12/2018)
    • Simulation added to responsible_dev.md
    • simula-rasa used to create project skeleton
    • README.md created using grunt unpublished-readme
    • Collaborators added (such as QA team, designers, etc)
    • standard GitHub label set applied
    • repository added to perennial/data/active-repos (then grunt generate-data in perennial and check in)
  • Development started (Date: 01/12/2018)
  • Sim is "feature complete" (Date: //)
  • Code review completed (Date: //)
  • Pre-publication items
    • Main screenshot (2048x1344, PNG, 32-bit color, browser chrome stripped)
    • Verify credits
  • Published (Date: 4/24/2018)
    • README.md updated using grunt published-README (in master and release branch)
    • Mark the sim as published in responsible_dev.md

QA

  • Dev testing started (Date: //)
  • Dev testing completed (Date: //)
  • First RC published (Date: //)
  • RC testing completed (Date: //)

Game allows initial checking inconsistently

Tested on windows 10. The game will ask for the total area of the model and give an initial answer of 0x^2+0x+0, which is a valid answer. However the Check button is inconsistent as to when it will allow the initial answer will be checked. The gif below shows two times where it will be grayed out, and ends with a time where it can be clicked without changing any numbers. showAnswers is used just to go through the questions faster.

ezgif com-video-to-gif 1

Although it is not shown in the gif above, on the times where it will not allow it to be checked initially, if one of the numbers is changed and then changed back to zero it will allow for the answer to be checked even though nothing is different.

Troubleshooting information (do not edit):
Name: ‪Area Model Algebra‬
URL: http://phettest.colorado.edu/area-model-algebra/area-model-algebra_en.html?ea&brand=phet&showAnswers
Version: 1.0.0-dev.10 (require.js)
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/65.0.3325.181 Safari/537.36
Language: en-US
Window: 1280x566
Pixel Ratio: 2.5/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 16384x16384
OES_texture_float: true
Dependencies JSON: {}

Game Level Numbers Are Off

In the latest round of dev testing seen here: phetsims/qa#157 I have seen that on the game screen when playing a game and finishing the game the score will come up with the wrong level, one less than what it should be. For example completing game level 1 reads out Level completed: 0 and the score.

Turn on UI sounds

This sim should have game sounds on, but the other UI sounds should be off.

Possible memory leak

For phetsims/qa#1031. This memory test was done on Win 11 Chrome, with snapshots taken one minute apart. The snapshots are increasing and do not seem to level off. While the leak doesn't seem large, it does seem to be there.
memleak

Maintenance patches applied to branch 1.2

This branch (1.2) had changes related to the following applied:

Presumably one or more of these changes is likely to have been applied after the last RC version, and should be spot-checked by QA in the next RC (or if it was ready for a production release, an additional spot-check RC should be created).

Text off-center on Game Screen

Test device
MacBook Air M1 chip

Operating System
14.1.2

Browser
Safari 17.1.2

Problem description
For phetsims/qa#1031, in locales other than English the "Choose Your Level!" statement is off-center. This is most easily seen with ?stringTest=dynamic.

Steps to reproduce

  1. Add ?stringTest=dynamic to end of url
  2. Go to the Game screen
  3. Press right arrow

Visuals
Screenshot 2024-01-25 at 11 15 36 AM

Screenshot 2024-01-25 at 11 50 37 AM
Troubleshooting information: !!!!! DO NOT EDIT !!!!! Name: ‪Area Model Algebra_面積模型與代數‬ URL: https://phet-dev.colorado.edu/html/area-model-algebra/1.3.0-dev.1/phet/area-model-algebra_all_phet.html?regionAndCulture=latinAmerica Version: 1.3.0-dev.1 2024-01-20 02:30:37 UTC Features missing: applicationcache, applicationcache, touch Flags: pixelRatioScaling User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/17.2.1 Safari/605.1.15 Language: en-US Window: 1351x710 Pixel Ratio: 2/1 WebGL: WebGL 1.0 GLSL: WebGL GLSL ES 1.0 (1.0) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 30 uniform: 1024 Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32) Max viewport: 16384x16384 OES_texture_float: true Dependencies JSON: {}

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