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Description

This is a chess game, with a full interactive GUI. You can play chess against an AI, or watch two AIs play each other in simulation.

Implementation

This program plays chess by modeling chess as a Markov decision process. Each piece has a very specefic set of moves it can make given the state of the board. I expand this tree of all possible moves and then used a heuristic scoring function to approximate how likely/desirable each state is. This allows me to compute the state with the highest expected value four to six moves forward in the game tree. Once I have the most desirable state at a leaf in the tree, I simply need to backrack to the immediate move that leads to it.

Results

Chess AI Interface

How to Run My Code

Clone my repo and run javac userInterface.java then java UserInterface

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