parik27 / v.rainbomizer Goto Github PK
View Code? Open in Web Editor NEWRandomizers for Grand Theft Auto: V
License: GNU General Public License v3.0
Randomizers for Grand Theft Auto: V
License: GNU General Public License v3.0
Mod isn't complete until this essential randomizer is added. Kappa
The mission softlocks if you don't already have a pistol and Weapon Stats Randomizer is enabled (shenanigans).
So this is the mission randomizer in the config file, same as in the default configuration:
[MissionRandomizer]
Seed = ""
ForceSeedOnSaves = falseForcedMission = "" # All missions will start this instead of a random mission.
EnableFastSkips = false # Mission skips will be enabled after failing the mission once. Useful for testing
but everytime I start a mission it always starts a random mission.
Cutscene randomizer is turned off btw.
Im stuck cause none of the mission will randomize even if i make false i just get stuck help
I browsed through the various XML and META files and things to find notable things that might be worth changing in a future update (and also so Parik knows if it's worth him making a cool interface thingy for them).
OF INTEREST:
pickups.meta
propsets.meta
mapzoomdata.meta
NOT SURE:
procedural.meta
When I do the Architect's Plans mission and get to the approach screen my game seems to softlock and doesn't let me choose crew nor approach.
in the mission. "By the Book" When you trying get the guy to the airport. It's can spawn a jetski which screwed up my Speedrun
It would be very funny if there would be an option to randomize all the keybindings every time you boot up the game.
When a new car is spawned it gives it random rpm boost
I've downloaded the new config file and even double checked to make sure that the MissionRandomizer was set to false but it still randomizes all my missions.
I started from Prolugue with the mod on and the 3rd mission was bury the hatchet. If I get in a vehicle , I cannot exit it again and I even start getting some random damage after a few seconds. I reinstalled the mod and the game, redid my keybinds and failed the mission endless times. It didnt help.
// GTA V ASI LOADER (build May 2 2015)
// (C) Alexander Blade 2015
LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FF8F3360000
API: "DirectInput8Create" => 00007FF8F33622A0
API: "DllCanUnloadNow" => 00007FF8F3375EB0
API: "DllGetClassObject" => 00007FF8F3375FC0
API: "DllRegisterServer" => 00007FF8F33857B0
API: "DllUnregisterServer" => 00007FF8F3385A90
LOADER: Loading *.asi plugins
ASI: Loading "D:\GTA V\Grand Theft Auto V\ExtendedVideoExport.asi"
"ExtendedVideoExport.asi" failed to load
ASI: Loading "D:\GTA V\Grand Theft Auto V\LUA.asi"
"LUA.asi" => 00007FF8C9700000
ASI: Loading "D:\GTA V\Grand Theft Auto V\Menyoo.asi"
"Menyoo.asi" => 00007FF8C93E0000
ASI: Loading "D:\GTA V\Grand Theft Auto V\NoBoundaryLimits.asi"
"NoBoundaryLimits.asi" => 00007FF8EF000000
ASI: Loading "D:\GTA V\Grand Theft Auto V\NoEditorRestrictions.asi"
"NoEditorRestrictions.asi" => 00007FF8EFF90000
ASI: Loading "D:\GTA V\Grand Theft Auto V\NoTurbulence.asi"
"NoTurbulence.asi" => 00007FF8EFAD0000
ASI: Loading "D:\GTA V\Grand Theft Auto V\openCameraV.asi"
"openCameraV.asi" => 00007FF8F0300000
ASI: Loading "D:\GTA V\Grand Theft Auto V\OpenIV.asi"
"OpenIV.asi" => 00007FF8EFBB0000
ASI: Loading "D:\GTA V\Grand Theft Auto V\ScriptHookVDotNet.asi"
"ScriptHookVDotNet.asi" => 00007FF8EF950000
ASI: Loading "D:\GTA V\Grand Theft Auto V\V.Rainbomizer.asi"
"V.Rainbomizer.asi" failed to load
LOADER: Finished loading *.asi plugins
The ASI LOADER can't start the game because the actual version of V.Raimbomizer is not compatible with DLC "Contract".
Recently i installed a update for ScripthookV and ScripthookVDotNet, including some .asi plugins, as Menyoo.
But the game can't start, specifically with "V.Rainbomizer" installed in root directory
Weapon sounds re-randomize constantly, every few bullets. Ideally it shouldn't randomize any more often than every clip cause it's not too good doing it that often (also probably the silent melee sounds should be excluded).
when i open gta 5 it keeps crashing after i load in please help
Hello, there's probably 0 priority with these side missions as they are not necessary to complete the game, but they might still be worth mentioning (you did fix the Mary-Ann missions after all).
So there are three different parachute-related missions that require the player to land on a moving vehicle:
For Targeted Risk and What Goes Up..., the game won't let me finish the mission because the vehicles get randomized. (Yes, I know about that glitch in Targeted Risk where you can land on any vehicle on the street and still pass it, but not everybody knows about this.)
For Pacific Tour, the vehicle randomizer will randomize the boat into a different vehicle, and said vehicle will sink, making it impossible to complete the jump.
Hope these will eventually get fixed, thank you. :)
All of the blips on the map are dead peds (see the relevant screenshot), and I can't progress to the next part of the Paleto Score mission without skipping. It's about the 7th time this is happening, and it only seems to happen when you have one of the bad gunners in your crew that dies after getting hit by the cop car, so this bug might be reproducible.
Have all the latest versions, not using any other mods and this is still happening.
Sometimes npcs or player will spawn with face textures on torso and legs. other times will spawn with invisible parts i.e. no legs etc.
Hi all,
As it says in the title, for me the mission Daddy's Little Girl won't start when i go to the marker - if i drive over it my character will exit the car but the mission itself doesn't launch
Cheers
Hello. I have an issue that is really frustrating.
I tried with both Steam and Epic Games versions of GTAV installing this mod. It doesn't work with neither of the games. I tried with the entire folder of the mod, and with the content of the folder of Rainbomizer inside the game. I want to say that the ScriptHookV is installing and working because the NativeTrainer opens.
As head CutsceneModels-Manβ’, I have the most knowledge / memory / etc for Cutscene Randomizer so this will probably include the most coherent details out of my beginning list of issues:
I'm playing on the Epic Games version. Not sure if it's a feature or a bug but basically sometimes certain controls like pausing the game or getting into vehicles randomly don't work, and I have to restart the game. If it's a feature, I don't know how to turn it off, and if it's a bug, I don't know how to fix it.
Randomize where you have to drive to on missions
That being the feature that randomizes the vehicles that police come after you in - currently has some problems.
Hello! I have a encounter a issue that after completing the Freighter Approach after just completing the same heist but different approach i seem to be unable to save and start any more missions because the game still thinks i am in a mission. Please fix it devs.
The game constantly crashes after a few minutes of playtime. First happened during the opening credits scene, so after going through the beginning of the game in vanilla, tried playing through Repossession. About 5 minutes in it crashed again.
This is the only mod I have installed, so it can't be a conflict.
The main aspect of colour randomizer not yet implemented. Don't think I need to explain too much more about that :P
This mod literally destroyed my PC and it won't work at all after it crashed the system
I think the mod is unstable and needs a lot more of fixes because my PC can run the game at stable 60 FPS
So anyways I played this mod for 2 days before it happened and my last action was closing the game and upon doing that the PC crashed and made a sound that sounds like breaking glass or something like that
At first I didn't panic and waited a few minutes for it to cooldown then hours and now ... Days .
Yes 6 days passed after this incident and I regret even installing this mod
Now the PC can't even receive electricity nor boot and I don't understand in hardware but after investigating I think the power supply got burnt and needs replacement
Can't tell you my PC specs because I forgor π½
Memes aside this mod killed a PC and needs a fix , and I need a new power supply
AForce, RIP PC :'(
Respawn randomizer only works if your character is one of the protagonists, if you are a random ped you will always respawn at the nearest hospital.
At the end of "The third way" when you're pushing Weston into the water, you'll have a chance of getting a motorcycle for that part. If you get a motorcycle for it you'll be softlocked from pushing him into the water. The camera will move all around the place and you'll see that the characters fly upward as soon as you start pushing it. You will be softlocked and the camera will stop here:
Hey there!
So, the title basically says it all. Beverly refuses to take photos of Miranda despite being in the right position. In the two times I had to repeat the mission, this seems to be as a result of using a vehicle that isn't a motorcycle. No softlock occurs, but this makes completing the objective basically impossible. I didn't even know there was special dialogue for getting 0 photos.
I like having the "RandomizePlayer" setting on, but sometimes that randomizes you into an animal, which is kinda stupid since it makes certain missions impossible (Because you have to climb a ladder for example) and also because the animations are really messed up and look weird.
A setting that would prevent the player from being randomized into an animal would be great.
What would be even better is a setting that just generally prevents all humans from being turned into animals and all animals from being turned into humans.
Hello.
I think this mod would be better if we can modify our odds on the fail messages. I'm seeing someone play Rainbowizer and the custom fail messages only come to like 1 a hour. So please add this. This would be a amazing addition to the mod.
Hey,
It's extremely annoying when Player get's randomized into one of the animals (especially small one's like birds, because it's controls are terrible!). If there would be some value like "RandomizePlayerIntoAnimals" in order to enable or disable it, then that would be great!
Hi, well I'm not actually reporting an issue I just had a question out of curiosity.
I used this mod few years back and I really enjoyed it. Now I want to install it again and I've been wondering about the expanded and enhanced dlc cars which are not actually present in pc.... Is this ##mod aware of their absence? So it wouldn't try to spawn them and crash the game?
Functional but needs some refining and testing to get a good balance of weird wacky randomness and like, actual pleasant to look at gameplay :P Its adjusted in a bunch of ways - random time sample colour, random hue, random saturation, random light value, etc. Mostly just need to play with the values of how drastically it affects things to achieve a decent balance, I believe.
The deep dark secret from Parik is that this may be happening so I better hurry up with the SA one before he beats me KappaYT
UPDATE: Now actually exists. Things to do:
Brief backstory: Loaded up the rainbomizer mod yesterday, mission order was randomized. I'm curious as to how I turn that off because I can't seem to find it in the config file. I also got spawned as Michael in his home, but I was a wolf instead of Michael proper
Randomize props in the world
Special abilities don't unlock from new game when they are supposed to until you restart the game
Only aspect of randomized vehicles not yet implemented as far as I'm aware.
Randomizes car generators.
If Armenian1 becomes the first mission, the game is stuck on an infinite loading screen and you have no choice but to start again with a different first mission. This is due to Armenian1 expecting the flow thingy that shows the GTA V title to have ended but it hasn't yet (and Prologue is the only mission before that).
I can't find the version of the Rainbomizer that works with Chaos... where is it?
Make it work. I think the main issues were story not progressing properly with certain combinations, some things not starting correctly, sometimes the forced walking got stuck, oh and not having characters unlocked for later missions could be weird. Those are all the things I vaguely remember
UPDATE:
Things are actually sort of working kind of and we're actually testing things wow amazing. One of the first things we did was go through every mission forced into a cutscene mission to make sure basic progression is functional. So here's a list of issues mostly focused on that but with a couple other things:
ISSUES AFFECTING ORIGINAL MISSION INSTANCE:
RANDOMIZED MISSION ISSUES:
MISSION TRIGGERER SHENANIGANS:
These are missions where the initial cutscene or the gameplay after the cutscene fails to load properly due to something involving the mission triggerer that Parik knows in more detail. :P Below is a list of missions this applies to, with additional notes where applicable. Separate issues relating to these missions will be marked elsewhere:
GENERAL ISSUES:
Hey, the special abilities for each chracter get bugged. Usually they will not fill up or they will be full and wont work at all. Even with randomize special abilities off sometimes micheal will have franklins ability. Certain times micheals ability will work but the when I go into a mission it stops working.
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