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omnigui's Issues

Animations

Don't really know if animations are doable/abstract-able with all platforms (Canvas makes me think it could be difficult), but have you thought integrating animations to the framework ?

Love your project, I started similar approaches many times, and it could be a great solution for making enterprise applications! ๐Ÿ‘

OmniGUI for Unity3d

I would like to make a renderer for Unity3d. There are various things I would need to do to make sure it's possible such as ensuring it can run in the unity environment.
However, I'd like to know where I could start if I wanted to implement the rendering/hosting portion?

NuGet Package?

I'm not seeing a NuGet package for this, is it under a different name?

License is missing for the project.

If I understand it correctly nobody can use your code without your permission when you do not have a specific license attached (see no license).
Are you planning to change licensing or is it staying that way?

WOW YOU REALLY ARE SUPER, @SuperJMN!! :) :) :)

WOWWWW.... this is a ping-ping to your pings at microsoft/xaml-standard#20 (comment) and microsoft/xaml-standard#193 (comment) and thought I would post in here instead as it tends to get a little stuffy in there. ๐Ÿ˜„ ๐Ÿ˜†

I've also sent out a little ping to the Create a Ubiquitous .NET Client Application Development Model vote as that has turned into a semi-news hub of .NET client models (feel free to post a note there too if you feel so inclined).

So what's the scoop yo? Totally doing your own thing here? I am in complete agreement with your approach, of course. As you know, a consistent user experience is what I consider a necessary ubiquitous quality and one that Xamarin.Forms -- as impressive as it is -- takes a ๐Ÿ’ฉ all over, LOL.

How does this square with Avalonia? Supplements it? Totally your own thing now? Details please. :) :) :)

(Also, @birbilis... looks like ANOTHER entry for my list of client models. Sigh. Gotta brush the dust off that thing. ๐Ÿค•)

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