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Comments (2)

hansagames avatar hansagames commented on August 15, 2024 2

Found answer

const pos = new Vec3(
2.0 * (e.clientX / this.renderer.width) - 1.0,
2.0 * (1.0 - e.clientY / this.renderer.height) - 1.0,
0.5,
);
this.camera.unproject(pos);
const dir = new Vec3().copy(pos).sub(this.camera.position).normalize();
let distance = -this.camera.position.z / dir;
const vOutPos = new Vec3().copy(this.camera.position).add(dir.multiply(distance));

from ogl.

gordonnl avatar gordonnl commented on August 15, 2024

Nice one mate, glad you found your solution!

from ogl.

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