Comments (2)
Found answer
const pos = new Vec3(
2.0 * (e.clientX / this.renderer.width) - 1.0,
2.0 * (1.0 - e.clientY / this.renderer.height) - 1.0,
0.5,
);
this.camera.unproject(pos);
const dir = new Vec3().copy(pos).sub(this.camera.position).normalize();
let distance = -this.camera.position.z / dir;
const vOutPos = new Vec3().copy(this.camera.position).add(dir.multiply(distance));
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Nice one mate, glad you found your solution!
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