Comments (4)
If you add depthWrite: false
to the Program definition, it will appear as per the threejs example
from ogl.
Another example of weird gltf with alpha artifacts. This time, the default Blender cylinder. Works perfectly in Thee JS. What could be the issue?
from ogl.
I could really use some help here. Is there something wrong or needs to be adjusted in the blendFunc?
With the program's transparent
value set to gltf.alphaMode === 'BLEND'
, this is the blendFunc
value:
Object { src: 770, dst: 771, srcAlpha: undefined, dstAlpha: undefined }
Does something needs to be manually set for srcAlpha
and dstAlpha
?
The renderer has no options passed in to it:
premultipliedAlpha
and alpha
both are set to default value of false
.
from ogl.
If you add
depthWrite: false
to the Program definition, it will appear as per the threejs example
Thank you so much @gordonnl !
Would love to see the greyed out examples also completed so I can learn new things in Webgl through OGL. :D
from ogl.
Related Issues (20)
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- WebXR hybrid renderer HOT 2
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