Related Issues (20)
- Mat4Func - getRotation() creates NaN when code get compiled HOT 1
- Cannot find index.js with unpkg CDN HOT 7
- Semantic Versioning for Major version zero (0.y.z) HOT 1
- Light not reflecting at the backside of plane HOT 2
- MipMaps get disabled on non-POT even on WebGL2 HOT 2
- Instancing based on text texture alpha
- Can't display texture on mesh
- Normals not transforming with geometry HOT 2
- vec3 normal causing light issues?
- "Alpha-premult and y-flip are deprecated" warning in console when using textures
- Why not simply use the object's attributes to represent addition in vec3, and instead write a new function to represent mathematical calculations separately? HOT 6
- Alternative to Three.js's onBeforeCompile function? HOT 2
- MSDF Text uv HOT 3
- GLTF load error HOT 2
- Type definition for GLTF seems inaccurate HOT 2
- Help with maintaining perspective ratio HOT 2
- Problem using quaternion rotations HOT 6
- GPGPU problems
- Projecting mouse coordinates onto an infinite plane HOT 1
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