Comments (2)
From NexusMods post:
When someone logs into the server this error happens
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
at DiscordConnector.Config.MainConfig.get_MutedPlayersRegex () [0x00000] in <28706b76ffcb4becb5d98adada583fbb>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RoutedMethod`4[T,U,V,B].Invoke (System.Int64 rpc, ZPackage pkg) [0x0001d] in <31c1e64c47f44dec92a720a382fd1940>:0
at ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) [0x00022] in <31c1e64c47f44dec92a720a382fd1940>:0 at ZRoutedRpc.RPC_RoutedRPC (ZRpc rpc, ZPackage pkg) [0x00023] in <31c1e64c47f44dec92a720a382fd1940>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at ZRpc+RpcMethod`1[T].Invoke (ZRpc rpc, ZPackage pkg) [0x0001d] in <31c1e64c47f44dec92a720a382fd1940>:0
at (wrapper dynamic-method) ZRpc.DMD<ZRpc::HandlePackage>(ZRpc,ZPackage)
at ZRpc.Update (System.Single dt) [0x0003e] in <31c1e64c47f44dec92a720a382fd1940>:0
from valheim-discordconnector.
Fixed in release v1.6.1
from valheim-discordconnector.
Related Issues (20)
- [BUG] The output for our current game includes stats from a previous world/game HOT 2
- [BUG] Ping shows player's pos instead of ping's target HOT 2
- [BUG] no messages to discord channel (System.Net.WebException: Error: NameResolutionFailure) HOT 3
- Pass @'s to discord in a way that can be used to trigger discord tags HOT 6
- Override the default username HOT 1
- Multiple servers/world name HOT 2
- [BUG] Ashlands Patch Compatibility HOT 1
- Add option to display current player count with player join/leave message HOT 2
- [BUG] TimeOnline doesn't seem to be reported?
- Interaction with ServerCharacters and stats
- Display Join Code (for crossplay) along with IP when server is started. HOT 2
- [BUG] Join/Leave notification doesn't work correctly HOT 2
- Variable timestamp HOT 1
- Option to have different webhook for each message HOT 2
- Allow math with variables HOT 3
- [BUG] If %VAR1% is used, the variable names are printed out instead of the values HOT 7
- [BUG] %NUM_PLAYERS% is inaccurate HOT 2
- Don't send active player messages when there are no active players
- [BUG] World save/server off/player join/leave messages are not sending correctly HOT 2
- Editing records.db for adjusting recorded statistics? HOT 1
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from valheim-discordconnector.