Comments (2)
Currently Discord Connector supports two webhooks which can be customized to only display messages of specific types.
See the "Secondary Webhook URL" option in main config and the Webhook Event Definitions
I would consider a solution as you want to be more webhooks to use?
from valheim-discordconnector.
More webhooks, please!
from valheim-discordconnector.
Related Issues (20)
- [BUG] looks like thunderstore kicked the mod - maybe a re-upload would be enough? HOT 3
- [BUG] The output for our current game includes stats from a previous world/game HOT 2
- [BUG] Ping shows player's pos instead of ping's target HOT 2
- [BUG] no messages to discord channel (System.Net.WebException: Error: NameResolutionFailure) HOT 3
- Pass @'s to discord in a way that can be used to trigger discord tags HOT 6
- Override the default username HOT 1
- Multiple servers/world name HOT 2
- [BUG] Ashlands Patch Compatibility HOT 1
- Add option to display current player count with player join/leave message HOT 2
- [BUG] TimeOnline doesn't seem to be reported?
- Interaction with ServerCharacters and stats
- Display Join Code (for crossplay) along with IP when server is started. HOT 2
- [BUG] Join/Leave notification doesn't work correctly HOT 2
- Variable timestamp HOT 1
- Allow math with variables HOT 3
- [BUG] If %VAR1% is used, the variable names are printed out instead of the values HOT 7
- [BUG] %NUM_PLAYERS% is inaccurate HOT 2
- Don't send active player messages when there are no active players
- [BUG] World save/server off/player join/leave messages are not sending correctly HOT 2
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