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Nat Quayle Nelson's Projects

a.vim icon a.vim

Alternate Files quickly (.c --> .h etc)

ascension icon ascension

A text-based adventure for the Cyberpunk Game Jam

asciilib icon asciilib

An SDL library for making text-based games.

balancegame icon balancegame

My entry for the Fight Magic Run: Balance game jam.

bearattack icon bearattack

A game for the 2015 Public Domain Jam using SDL2 and Box2D physics.

boost icon boost

Super-project for modularized Boost

braille-chords icon braille-chords

Emacs lisp minor-mode for typing Braille patterns using keyboard chords

byte icon byte

A language and framework for structuring thought

carp icon carp

A statically typed lisp, without a GC, for real-time applications.

cavestory icon cavestory

My repo for following along with Reconstructing Cave Story.

cboe icon cboe

Classic Blades of Exile

code-cookbook icon code-cookbook

The Haxe Code Cookbook - A community driven resource website for learning Haxe in practise

corey-camel icon corey-camel

In which I use Lua scripting to solve a challenging (but silly) math problem.

d3dgl icon d3dgl

A D3D9 implementation using OpenGL3

daily-stream icon daily-stream

An open-source interactive nonfiction game developed with SpaceFractive.

dank icon dank

Tools for running D&D made with Inkle's Ink engine.

davincibot icon davincibot

Da Vinci Bot, or "Do All the Vastly Impractical Nonsense Conceivable In (short) Bursts Of Time"

dnd-fractive icon dnd-fractive

Implementing DM's notes in Fractive for surprisingly awesome results

downmail icon downmail

Self-hosted antisocial Markdown email client written in Python.

edit-rs icon edit-rs

Let the user enter/edit text input in the editor of their choice.

flixel icon flixel

Free, cross-platform 2D game engine powered by Haxe and OpenFL

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