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LearnOpenGL-CN

learnopengl.com系列教程的中文翻譯,目前正在翻譯中。

當前翻譯進度: Progress

In Practice最後再弄,現在先把前面的校對完

##如何認領翻譯?

由於我們的志願者來自五湖四海,為了避免衝突。請志願者們先clone這個Repository 。同步到本地後找到要翻譯的文章,創建一個如下所示的只包含作者、翻譯者和原文鏈接信息的Markdown文件:

本文作者JoeyDeVries,由Geequlim翻譯自http://learnopengl.com

譯文的文件命名統一規範為:

<兩位數的章序列> <章名稱>/<兩位數節序列> 節名稱/<兩位數小節序列> 小節名稱.md

例如:

05 Advanced Lighting/03 Shadows/02 Point Shadows.md

加入LearnOpenGL-CN組織,然後提交併push您的文章。

###歡迎志願者們加入翻譯組交流QQ群:383745868

##專業詞彙對照表

  1. 《遊戲引擎架構》中英詞彙索引表

  2. 摘抄自《OpenGL超級寶典第五版》

英文詞 對應翻譯
Aliasing 鋸齒
Alpha 透明度
Ambient Light 環境光
Antialiasing 抗鋸齒
Aspect Ratio 縱橫比
Bezier curve 貝塞爾曲線
Bitplane 位平面
Buffer 緩衝區
Cartesian 笛卡爾
Clip coordinates 裁剪座標
Clipping 裁剪
Convex
Culling 剔除
Destination color 目標顏色
Dithering 抖動
Double buffered 雙緩衝
Extruded 拉伸
Eye coordinates 視覺座標
Frustum 平頭截體
Immediate mode 立即模式
Implementation 實現
Khronos OpenGL維護小組
Literal 字面值
Matrix 矩陣
Mipmapping Mip貼圖
Modelview Matrix 模型視圖矩陣
Normal 法線
Normalize 規範化
Orthographic 正交
Prespective 透視
Piexl 像素
Pixmap 像素圖
Polygon 多邊形
Primitive 圖元
Projection 投影
Quadrilateral 四邊形
Resterize 光柵化
Retained mode 保留模式
Render 渲染
Scintillation 閃爍
Shader 著色器
Source Color 源顏色
Specification 說明
Spline 樣條
Stipple 點畫
Tessellation 鑲嵌
Texel 紋理單元
Texture 紋理
Transformation 變換
Translucence 半透明
Vector 向量
Vertex 頂點
Viewing Volume 可視區域
Viewport 視口
Wireframe 線框
pipeline 渲染管線

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