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youtube-simulations's Issues

oklab instead of hsl for (not-yet-published) phase

The phase emulation at videos such as https://www.youtube.com/watch?v=4lj3gQLwa1s appears to use the lightness for magnitude and hue for phase. An issue with these videos is that the HSL color space used to define the two parameters cause variations in perceived lightness even when only hue is changed. I believe that the visual result will be improved with oklab; the rainbow gradient on the linked page is a good example of what it may look like.

Oklab will be a bit harder than hsl_to_rgb, but I don't really expect that to be a major overhead. (The formula has no ifs, for a start.) With extra human effort, all colorscheme handling can be moved to a shader.

(The standard rainbow-as-magnitude schemes can similarly use a change in color scheme. I recommend going over to https://hclwizard.org/ for a background on why HSL is getting out of use. The "HCL" (Lch[uv]) they use is not quite as good as cylindrical oklab [oklch], but it suffices to say it is much better than HSL.)

Missing file: billiard_phase_space.c

There are many simulations from your September '22 series that use a billiard_phase_space.c file, but there is none provided in the repository.

Would you be able to add it? Thanks in advance, these are amazing.

No such file or directory

in VisualCode 2022 have this problems:
image
when I try to compile, the following error appears in the terminal:
image
please help

Installing the software

Dear creator,
I'm thrilled to find your software as I'm fascinated by the butterfly effect.
Now I happen to have little to no experience with IT and I'm new to github.
I have no idea how to install software from github as I can't find any .exe file.
Could you please help me out because I'd love to see your simulator
At the same time I'll also learn something new about Github ^^

Many thanks in advance!
Joris

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