Name: Marcelo Silva Nascimento Mancini
Type: User
Company: Hipreme Entertainment
Bio: I'm a game developer, my specialities right now are C, C++, Lua, Java Javascript, currently have some understanding of SFML, Cocos2DJS LibGDX, Phaser and Love
Blog: https://hipreme.itch.io/
Marcelo Silva Nascimento Mancini's Projects
An interface for using OpenSLES framework on android using the D language
Provides a default/template project for programming with D and SDL on Android
This project contains a precompiler for D to an intermediate language(C) for compiling it to WebAssembly
Decltype for typescript
Provides a C-like macro functions for javascript/typescript
Dynamic bindings to the cimgui library (a c-api for IMGUI) for the D programming language
dimgui is a D port of the imgui OpenGL GUI library.
D Improvement Proposals
DirectX bindings for D, fork from evilrat666. I'll keep updating it while I'm using it on my game engine
Pages for the dlang.org website, home of the D Programming Language
dmd D Programming Language compiler
LDC implementation of the D low-level runtime library.
Package and build management system for D
Documentation for the Dub package manager
D port of the FFmpeg C headers
A floresta de anhanga estΓ‘ em perigo! Jogo feito para a lei Aldir Blanc SBC
A cross-platform folder & file watching library using win32, inotify or std.file
Image encoding and decoding library for D. Detailed layout control. Experimental codec QOIX.
Java executable to convert GdxTexturePacker .atlas file to .json file(compatibility with Phaser3)
Repository for maintaining proposal for changes to the Haxe programming language
Phaser3 bindings for Haxe.
The official Haxe manual
A haxe standard lib for macros. Intended specially as a learning curve for beginners and as means to do type instrospection at first.
D hello world for PS Vita VitaSDK
Hipreme Data Format. Data format based on the D programming language
Match 3 made for Hipreme Engine
Portable JSON implementation used by Hipreme Engine made in D
Project made to use together with dub. It aims to bring a faster building system with a more understandable code;